Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Make an unexpected connection outside Edythe Evans's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Smuggle illegal items onto a planet. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
31 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
31 |
Became a Scout (Surveyor). |
5 |
33 |
Perform an exemplary service for the scouts. |
6 |
35 |
Continued as Scout (Surveyor). |
6 |
39 |
Gained a contact. |
7 |
39 |
Continued as Scout (Surveyor). |
7 |
40 |
Perform an exemplary service for the scouts. |
8 |
43 |
Continued as Scout (Surveyor). |
8 |
46 |
Spend several years jumping from world to world in Edythe Evans's scout ship. |
9 |
47 |
Continued as Scout (Surveyor). |
9 |
49 |
Perform an exemplary service for the scouts. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Became a Entertainer (Artist). |
10 |
53 |
Moved to a new world. |
10 |
55 |
Promoted to Entertainer (Artist) rank 1. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Voluntarily left Artist |
11 |
55 |
Retired. |
11 |
58 |
Good fortune. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
61 |
Good fortune. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
67 |
A new romantic starts. Gain an Ally. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
Birth or Death involving a family member or close friend. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
79 |
Gained a contact. |
17 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |