Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Established a network of contacts. Gain 3 contacts. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Eliza Hislop's work ends up coming home with Eliza Hislop, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Became a Rogue (Thief). |
4 |
31 |
A job goes wrong, forcing Eliza Hislop to flee off-planet. |
4 |
31 |
Promoted to Rogue (Thief) rank 1. |
5 |
31 |
Continued as Rogue (Thief). |
5 |
33 |
A job goes wrong, forcing Eliza Hislop to flee off-planet. |
6 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
34 |
Eliza Hislop retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
37 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
37 |
Continued as Believer (Missionary/Humanitarian). |
7 |
39 |
Opponents of Eliza Hislop's belief system ambush Eliza Hislop. |
7 |
39 |
Severely injured. Owe 10,000 for medical bills. |
8 |
39 |
Became a Entertainer (Artist). |
8 |
43 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
8 |
43 |
Promoted to Entertainer (Artist) rank 1. |
9 |
43 |
Continued as Entertainer (Artist). |
9 |
45 |
One of Eliza Hislop's pieces of art is stolen, and the investigation brings Eliza Hislop into the criminal underworld. |
9 |
47 |
Promoted to Entertainer (Artist) rank 2. |
10 |
47 |
Continued as Entertainer (Artist). |
10 |
50 |
Refused to criticise a questionable political leader on Eliza Hislop's homeworld. |
10 |
51 |
Forced to muster out. |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Retired. |
11 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
A new romantic starts. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
A new romantic starts. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
A new romantic starts. Gain an Ally. |
18 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |