Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
2 |
19 |
Failed to qualify for Army Support (Army). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
24 |
Good fortune |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
Make an unexpected connection outside Emma Shea's normal circles. Gain a Contact. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Embroiled in legal trouble. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Emma Shea's business or ship thrives. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Risk Emma Shea's fortune on a possibility lucrative deal and win. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Became a Scout (Courier). |
8 |
46 |
When dealing with an alien race, Emma Shea botch an opportunity to gather extra intelligence about them. |
8 |
46 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
47 |
Forced to continue current assignment. |
8 |
47 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
9 |
47 |
Continued as Scout (Courier). |
9 |
51 |
Emma Shea spend a great deal of time on the fringes of Charted Space. |
9 |
51 |
Psychologically damaged by Emma Shea's time in the scouts. |
10 |
51 |
Voluntarily left Courier |
10 |
51 |
Switched to Drifter (Scavenger). |
11 |
55 |
Continued as Drifter (Scavenger). |
11 |
59 |
Betrayed by a friend. One of Emma Shea's Contacts or Allies betrays Emma Shea, ending Emma Shea's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
61 |
Emma Shea retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
63 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Continued as Believer (Missionary/Humanitarian). |
13 |
67 |
Emma Shea retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
67 |
Forced to muster out. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
Retired. |
14 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
73 |
Moved to a new world. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |