Retired Junior Project Worker Era Shackley  

Species Age Sex Str Dex End Int Edu SocUPP
Vlazhdumecta 80 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 3 (-1) 4 (-1)111134
Conventional
 
Skills
Admin 0
Art (Performing) 0
Athletics (Dexterity) 1
Diplomat 0
Drive 0
Electronics 0
Explosives 1
Flyer (Wing) 1
Mechanic 0
Persuade 0
Pilot (Small Craft) 1
Profession (Spacer) 0
Science (Robotic Sciences) 0
Steward 1
CareerAssignmentTitleRankTerms
Believer Holy Warrior Hopeful-12
Merchant Merchant Marine Crewman03
Navy Line/Crew Crewman04
Drifter Scavenger 01
Believer Missionary/Humanitarian Junior Project Worker01
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Stella Spencer Contact 2 1 0 0 Vlazhdumecta (F/51)
Norma Maynard Enemy 0 3 3 3 Tezcat (F/37)
Alf Burress Contact 3 1 2 1 Vlazhdumecta (M/34)
Alf Burress gained power at the expense of a third party who now blames the character.
Matthew Barbary Rival 2 0 1 0 Iltharan (M/56)
Relationship becomes more moderate.
Jennifer Enright Rival 1 3 0 3 Halka (F/13)
Jennifer Enright is particularly unusual, such as an artificial intelligence or very alien being.
Aron Bartley Rival 1 1 4 6 Luriani (M/49)
Arvid Ross Ally 5 0 4 0 Vlazhdumecta (M/47)
Mollie Mulvahil Ally 5 0 1 0 Vlazhdumecta (F/85)
Forgiveness.
Jefferson Cause Ally 2 0 0 2 Vlazhdumecta (M/52)
Zella Franklin Enemy 0 0 0 0 Thaggeshi (F/50)
Zella Franklin's influence is diminished.
 
Term Age History
1 18 Became a Believer (Holy Warrior) with the new title Hopeful.
1 21 Era Shackley is caught in the periphery of a scandal.
1 21 Demoted to Believer (Holy Warrior) rank -1.
2 22 Continued as Believer (Holy Warrior).
2 26 Era Shackley have been following false teachings!
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 30 A good deal ensures Era Shackley is living the high life for a few years.
4 30 Continued as Merchant (Merchant Marine).
4 32 Embroiled in legal trouble.
5 34 Continued as Merchant (Merchant Marine).
5 35 A good deal ensures Era Shackley is living the high life for a few years.
5 38 Forced to muster out.
6 38 Failed to qualify for Field Researcher (Scholar).
6 38 Submitted to the draft.
6 38 Became a Navy (Line/Crew).
6 40 Vessel participates in a diplomatic mission.
6 40 Gain a contact.
7 42 Continued as Navy (Line/Crew).
7 44 Era Shackley foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8 46 Continued as Navy (Line/Crew).
8 47 Vessel participates in a diplomatic mission.
8 47 Gain a contact.
9 50 Attempted to change assignments.
9 50 Failed to qualify for Engineer/Gunner (Navy).
9 50 Continued as Navy (Line/Crew).
9 51 Severely injured. Fully recovered. Owe 1,250 for medical bills.
10 51 Became a Drifter (Scavenger).
10 55 Era Shackley do not know what happened to Era Shackley. There is a gap in Era Shackley's memory.
11 55 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 58 Era Shackley come into conflict with a splinter group Era Shackley's own religion which maintains Era Shackley's version is the wrong one. Gain 3 Rivals.
12 58 Aging Crisis. Owe 20,000 for medical bills.
12 58 Retired at age 58.
12 58 Retired.
12 60 A new romantic starts. Gain an Ally.
13 62 Aging Crisis. Owe 20,000 for medical bills.
13 66 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 66 Aging Crisis. Owe 20,000 for medical bills.
14 69 Nearly killed. Owe 40,000 for medical bills.
15 70 Aging Crisis. Owe 60,000 for medical bills.
15 74 Betrayal. Convert an Ally into a Rival or Enemy.
16 74 Aging Crisis. Owe 30,000 for medical bills.
16 75 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 78 Aging Crisis. Owe 40,000 for medical bills.
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