Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
19 |
Unit is slaughtered in a disastrous battle, for which Faith Lynch blame Faith Lynch's commander. Gain commander as Enemy. |
2 |
19 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
20 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
3 |
20 |
Failed to qualify for University. |
3 |
20 |
Submitted to the draft. |
3 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
22 |
Became a Citizen (Worker). |
4 |
25 |
Political upheaval strikes Faith Lynch's homeworld, and Faith Lynch is caught up in the revolution. |
4 |
26 |
Promoted to Citizen (Worker) rank 1. |
5 |
26 |
Continued as Citizen (Worker). |
5 |
28 |
Faith Lynch befriend a superior in the corporation or the colony. |
5 |
30 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
30 |
Continued as Citizen (Worker). |
6 |
34 |
Faith Lynch is rewarded for Faith Lynch's diligence or cunning. |
6 |
34 |
Promoted to Citizen (Worker) rank 3. |
7 |
34 |
Continued as Citizen (Worker). |
7 |
36 |
Moved to a new world. |
7 |
38 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
8 |
38 |
Continued as Citizen (Worker). |
8 |
40 |
Faith Lynch gain experience in a technical field as a computer operator or surveyor. |
8 |
42 |
Promoted to Citizen (Worker) rank 5. |
9 |
42 |
Continued as Citizen (Worker). |
9 |
46 |
Moved to a new world. |
9 |
46 |
Promoted to Citizen (Worker) rank 6 with the new title Master Technician. |
10 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Continued as Citizen (Worker). |
10 |
47 |
Spent time maintaining and using heavy vehicles. |
10 |
50 |
Promoted to Citizen (Worker) rank 7. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
50 |
Continued as Citizen (Worker). |
11 |
53 |
A revolution, attack or other unusual event throws Faith Lynch's life into chaos, forcing Faith Lynch to leave the planet. |
11 |
54 |
Forced to muster out. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
54 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
56 |
Faith Lynch retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
58 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
58 |
Continued as Believer (Missionary/Humanitarian). |
13 |
59 |
Faith Lynch refuse to secretly provide religious rites for a dying leader or noble, because they do not share Faith Lynch's faith. |
14 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
62 |
Continued as Believer (Missionary/Humanitarian). |
14 |
63 |
Faith Lynch aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
14 |
66 |
Forced to muster out. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
66 |
Retired. |
15 |
67 |
Find an Alien Artifact. |
16 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
74 |
Gained a contact. |
17 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |