Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Gain a contact. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Special assignment or duty on board ship. |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Line/Crew) with previous rank. |
3 |
29 |
Vessel participates in a notable military engagement. |
3 |
30 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
33 |
Failed to qualify for Journalist (Entertainer). |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
34 |
Drafted into Engineer/Gunner |
5 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
37 |
Returned to Navy (Engineer/Gunner). |
6 |
40 |
Fleta Simmons foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
41 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
7 |
41 |
Continued as Navy (Engineer/Gunner). |
7 |
42 |
Vessel participates in a notable military engagement. |
7 |
45 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
8 |
45 |
Attempted to change assignments. |
8 |
45 |
Failed to qualify for Flight (Navy). |
8 |
45 |
Continued as Navy (Engineer/Gunner). |
8 |
48 |
Advanced training in a specialist field. |
8 |
49 |
Attempt at commissioned failed. |
8 |
49 |
Promoted to Navy (Engineer/Gunner) rank 5 with the new title Chief Petty Officer. |
9 |
49 |
Continued as Navy (Engineer/Gunner). |
9 |
51 |
A new romantic starts. Gain an Ally. |
9 |
53 |
Attempt at commissioned failed. |
9 |
53 |
Forced to muster out. |
10 |
53 |
Became a Scout (Surveyor). |
10 |
56 |
Perform an exemplary service for the scouts. |
10 |
57 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
11 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Attempted to change assignments. |
11 |
57 |
Failed to qualify for Explorer (Scout). |
11 |
57 |
Continued as Scout (Surveyor). |
11 |
59 |
Fleta Simmons inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
60 |
Fleta Simmons secretly provide religious rites for a dying leader or noble, although they do not share Fleta Simmons's faith. Gain an Ally in the family and a Rival who disagrees with Fleta Simmons's choice. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Continued as Believer (Mainstream Believer). |
13 |
65 |
Fleta Simmons is sent to a new community or parish to preach The Word among the poor. |
13 |
67 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Continued as Believer (Mainstream Believer). |
14 |
71 |
Fleta Simmons accepted an offer of inducements to betray Fleta Simmons's faith. Gain 690,000 in cash. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
Retired. |
15 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
A new romantic starts. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |