Retired Combat Leader Florance Sullivan  

Species Age Sex Str Dex End Int Edu SocUPP
Florian 80 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 6 (0) 6 (0)111466
Amusing, Impoverished
 
Skills
Astrogation 0
Athletics (Endurance) 1
Broker 0
Diplomat 0
Drive (Wheel) 1
Electronics (Sensors) 1
Engineer 0
Gun Combat (Slug) 2
Heavy Weapons 0
Language (Vilani (1st Imperium)) 1
Leadership 1
Mechanic 1
Melee 0
Persuade 2
Pilot 0
Recon 1
Science (Social Sciences/Belief) 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Cavalry Private01
Drifter Scavenger 11
Merchant Free Trader 22
Merchant Merchant Marine 4th Officer21
Navy Engineer/Gunner Crewman01
Believer Holy Warrior Combat Leader22
Retired 07
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Levi Dendy Enemy 0 1 0 4 Florian (M/44)
Hampton Brewer Contact 3 0 6 1 Dolphin, Imperium (M/47)
Hampton Brewer gains in power and influence.
Eulah Lite Contact 0 2 0 0 Florian (F/60)
Edward Ibbett Ally 3 0 4 1 Florian (M/55)
Edward Ibbett gained power at the expense of a third party who now blames the character.
Zettie Shelton Enemy 0 2 2 4 Florian (F/23)
Zettie Shelton is a member of an organisation which holds a generally opposite view of the Traveller.
Hulda Shaw Enemy 0 3 1 0 Florian (F/41)
Clem Aubert Enemy 0 2 1 1 Florian (M/67)
Clem Aubert belongs to an unusual cultural or religious group.
Carrie Rand Ally 2 0 3 4 Zaris (M/65)
Laura Donoughoe Ally 1 0 5 3 Florian (F/38)
Laura Donoughoe is out of contact doing something interesting but not suspicious.
Kittie Weston Enemy 0 1 4 0 Happrhani (F/52)
 
Term Age History
1 18 Became a Army (Cavalry) with the new title Private.
1 19 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
1 19 Gain rebels as Enemy
2 19 Failed to qualify for Engineer/Gunner (Navy).
2 19 Became a Drifter (Scavenger).
2 23 Promoted to Drifter (Scavenger) rank 1.
3 23 Voluntarily left Scavenger
3 23 Became a Merchant (Free Trader).
3 25 Make an unexpected connection outside Florance Sullivan's normal circles. Gain a Contact.
3 27 Promoted to Merchant (Free Trader) rank 1.
4 27 Continued as Merchant (Free Trader).
4 29 Make an unexpected connection outside Florance Sullivan's normal circles. Gain a Contact.
4 31 Promoted to Merchant (Free Trader) rank 2.
5 31 Voluntarily left Free Trader
5 31 Entered Merchant Academy with the Shipboard curriculum.
5 35 Accused of a crime
5 35 Graduated.
6 35 Switched to Merchant (Merchant Marine) with the new title Crewman.
6 35 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 36 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6 39 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
7 39 Voluntarily left Merchant Marine
7 39 Failed to qualify for Artist (Entertainer).
7 39 Submitted to the draft.
7 39 Became a Navy (Engineer/Gunner) with the new title Crewman.
7 42 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
8 42 Aging Crisis. Owe 10,000 for medical bills.
8 42 Retired at age 42.
8 42 Became a Believer (Holy Warrior) with the new title Hopeful.
8 46 Florance Sullivan refused an offer of inducements to betray Florance Sullivan's faith. Gain 3 enemies.
8 46 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
9 46 Continued as Believer (Holy Warrior).
9 49 Florance Sullivan accepted an offer of inducements to betray Florance Sullivan's faith. Gain 360,000 in cash.
9 50 Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
10 50 Aging Crisis. Owe 30,000 for medical bills.
10 50 Retired.
10 51 Good fortune.
11 54 Aging Crisis. Owe 30,000 for medical bills.
11 56 Moved to a new world.
12 58 Aging Crisis. Owe 20,000 for medical bills.
12 59 Betrayal. Convert an Ally into a Rival or Enemy.
13 62 Aging Crisis. Owe 50,000 for medical bills.
13 66 A new romantic starts. Gain an Ally.
14 66 Aging Crisis. Owe 40,000 for medical bills.
14 70 Good fortune.
15 70 Aging Crisis. Owe 30,000 for medical bills.
15 71 A new romantic starts. Gain an Ally.
16 74 Aging Crisis. Owe 20,000 for medical bills.
16 77 A romantic relationship ends badly. Gain a Rival or Enemy.
17 78 Aging Crisis. Owe 20,000 for medical bills.
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