Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Flossie Fuller is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
24 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
25 |
Flossie Fuller retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
28 |
Continued as Believer (Missionary/Humanitarian). |
4 |
32 |
Flossie Fuller is chosen to represent Flossie Fuller's faith in a vid show or other highly public forum. |
5 |
32 |
Continued as Believer (Missionary/Humanitarian). |
5 |
33 |
Someone more charismatic but less devout than Flossie Fuller has become Flossie Fuller's superior. |
5 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
36 |
Continued as Believer (Missionary/Humanitarian). |
6 |
37 |
Flossie Fuller refused an offer of inducements to betray Flossie Fuller's faith. Gain 6 enemies. |
6 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
44 |
Flossie Fuller retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
44 |
Forced to continue current assignment. |
7 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
8 |
44 |
Continued as Believer (Missionary/Humanitarian). |
8 |
48 |
Flossie Fuller aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
48 |
Became a Citizen (Corporate). |
9 |
51 |
Flossie Fuller's business expands, Flossie Fuller's corporation grows, or the colony thrives. |
9 |
52 |
Promoted to Citizen (Corporate) rank 1. |
10 |
52 |
Continued as Citizen (Corporate). |
10 |
54 |
Advanced training in a specialist field. |
10 |
56 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
11 |
56 |
Continued as Citizen (Corporate). |
11 |
59 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
12 |
59 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
12 |
62 |
Flossie Fuller secretly provide religious rites for a dying leader or noble, although they do not share Flossie Fuller's faith. Gain an Ally in the family and a Rival who disagrees with Flossie Fuller's choice. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Continued as Believer (Mainstream Believer). |
13 |
65 |
Flossie Fuller accepted an offer of inducements to betray Flossie Fuller's faith. Gain 900,000 in cash. |
13 |
67 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Retired. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
75 |
Moved to a new world. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
Moved to a new world. |
17 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |