Retired Team Leader Fred Frazier  

Species Age Sex Str Dex End Int Edu SocUPP
Trexen 80 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 8 (0) 5 (-1)111885
Neurotic, Haughty, Gentle
 
Skills
Art (Presentation) 0
Athletics (Dexterity) 1
Deception 1
Drive (Track) 1
Drive (Walker) 1
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Flyer (Ornithopter) 2
Gambler 2
Gun Combat (Slug) 1
Gunner 0
Heavy Weapons 0
Jack-of-All-Trades 1
Leadership 1
Mechanic 2
Medic 2
Melee (Fencing) 1
Persuade 2
Pilot 0
Profession (Spacer/Belter) 1
Profession (Worker/Religion) 1
Recon 0
Steward 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Army Support Private01
Navy Engineer/Gunner Able Spacehand12
Citizen Worker Technician25
Believer Missionary/Humanitarian Team Leader26
 
EducationGraduated
Naval Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Ana Myers Ally 3 0 2 0 Tapazmal (F/43)
Anton Lawlor Rival 1 1 0 0 Trexen (M/62)
Clarance Brieris Enemy 0 5 2 5 Trexen (M/97)
An incident occured.
Myrtle Burress Enemy 1 2 0 1 Trexen (F/37)
Forgiveness.
Faye Hotty Ally 3 0 1 6 Humaniti (F/15)
Outas Ungdzaeuegz Rival 1 1 2 1 Vargr, Imperium (F/32)
Outas Ungdzaeuegz belongs to an unusual cultural or religious group.
Jerome Harrington Ally 2 0 3 1 Trexen (M/59)
Jerome Harrington is particularly unusual, such as an artificial intelligence or very alien being.
 
Term Age History
1 18 Entered Military Academy(Naval Academy)
1 21 Join a social movement.
1 21 Dropped out of military academy.
2 21 Became a Army (Army Support) with the new title Private.
2 24 Advanced training in a specialist field
3 25 Voluntarily left Army Support
3 25 Failed to qualify for Corporate Agent (Agent).
3 25 Submitted to the draft.
3 25 Became a Navy (Engineer/Gunner) with the new title Crewman.
3 27 Fred Frazier join a gambling circle on board.
3 29 Attempt at commissioned failed.
3 29 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
4 29 Continued as Navy (Engineer/Gunner).
4 31 Advanced training in a specialist field.
4 33 Forced to muster out.
5 33 Became a Citizen (Worker).
5 36 Fred Frazier rise to a position of power in Fred Frazier's colony or corporation.
5 37 Promoted to Citizen (Worker) rank 1.
6 37 Continued as Citizen (Worker).
6 38 Fred Frazier's business expands, Fred Frazier's corporation grows, or the colony thrives.
7 41 Continued as Citizen (Worker).
7 45 Fred Frazier learn something Fred Frazier should not have – a corporate secret, a political scandal – which Fred Frazier can profit from illegally.
8 45 Continued as Citizen (Worker).
8 49 Fred Frazier learn something Fred Frazier should not have – a corporate secret, a political scandal – which Fred Frazier can profit from illegally.
9 49 Continued as Citizen (Worker).
9 51 Political upheaval strikes Fred Frazier's homeworld, and Fred Frazier is caught up in the revolution.
9 53 Promoted to Citizen (Worker) rank 2 with the new title Technician.
10 53 Aging Crisis. Owe 40,000 for medical bills.
10 53 Retired at age 53.
10 53 Voluntarily left Worker
10 53 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 56 Fred Frazier faith is shaken.
11 57 Aging Crisis. Owe 60,000 for medical bills.
11 57 Continued as Believer (Missionary/Humanitarian).
11 61 Fred Frazier secretly provide religious rites for a dying leader or noble, although they do not share Fred Frazier's faith. Gain an Ally in the family and a Rival who disagrees with Fred Frazier's choice.
11 61 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 61 Aging Crisis. Owe 10,000 for medical bills.
12 61 Continued as Believer (Missionary/Humanitarian).
12 63 Fred Frazier refused an offer of inducements to betray Fred Frazier's faith. Gain 2 enemies.
13 65 Aging Crisis. Owe 40,000 for medical bills.
13 65 Continued as Believer (Missionary/Humanitarian).
13 67 A notable academic consults with Fred Frazier about a publication or documentary he is working on. Gain a Contact in academia.
14 69 Aging Crisis. Owe 60,000 for medical bills.
14 69 Continued as Believer (Missionary/Humanitarian).
14 72 Fred Frazier secretly provide religious rites for a dying leader or noble, although they do not share Fred Frazier's faith. Gain an Ally in the family and a Rival who disagrees with Fred Frazier's choice.
14 73 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
15 73 Aging Crisis. Owe 50,000 for medical bills.
15 73 Continued as Believer (Missionary/Humanitarian).
15 74 Fred Frazier is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
15 77 Forced to muster out.
16 77 Aging Crisis. Owe 20,000 for medical bills.
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