Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
21 |
Join a social movement. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Army (Army Support) with the new title Private. |
2 |
24 |
Advanced training in a specialist field |
3 |
25 |
Voluntarily left Army Support |
3 |
25 |
Failed to qualify for Corporate Agent (Agent). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
27 |
Fred Frazier join a gambling circle on board. |
3 |
29 |
Attempt at commissioned failed. |
3 |
29 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
29 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Advanced training in a specialist field. |
4 |
33 |
Forced to muster out. |
5 |
33 |
Became a Citizen (Worker). |
5 |
36 |
Fred Frazier rise to a position of power in Fred Frazier's colony or corporation. |
5 |
37 |
Promoted to Citizen (Worker) rank 1. |
6 |
37 |
Continued as Citizen (Worker). |
6 |
38 |
Fred Frazier's business expands, Fred Frazier's corporation grows, or the colony thrives. |
7 |
41 |
Continued as Citizen (Worker). |
7 |
45 |
Fred Frazier learn something Fred Frazier should not have – a corporate secret, a political scandal – which Fred Frazier can profit from illegally. |
8 |
45 |
Continued as Citizen (Worker). |
8 |
49 |
Fred Frazier learn something Fred Frazier should not have – a corporate secret, a political scandal – which Fred Frazier can profit from illegally. |
9 |
49 |
Continued as Citizen (Worker). |
9 |
51 |
Political upheaval strikes Fred Frazier's homeworld, and Fred Frazier is caught up in the revolution. |
9 |
53 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
10 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Voluntarily left Worker |
10 |
53 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
56 |
Fred Frazier faith is shaken. |
11 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
57 |
Continued as Believer (Missionary/Humanitarian). |
11 |
61 |
Fred Frazier secretly provide religious rites for a dying leader or noble, although they do not share Fred Frazier's faith. Gain an Ally in the family and a Rival who disagrees with Fred Frazier's choice. |
11 |
61 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Continued as Believer (Missionary/Humanitarian). |
12 |
63 |
Fred Frazier refused an offer of inducements to betray Fred Frazier's faith. Gain 2 enemies. |
13 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
Continued as Believer (Missionary/Humanitarian). |
13 |
67 |
A notable academic consults with Fred Frazier about a publication or documentary he is working on. Gain a Contact in academia. |
14 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
Continued as Believer (Missionary/Humanitarian). |
14 |
72 |
Fred Frazier secretly provide religious rites for a dying leader or noble, although they do not share Fred Frazier's faith. Gain an Ally in the family and a Rival who disagrees with Fred Frazier's choice. |
14 |
73 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
15 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
Continued as Believer (Missionary/Humanitarian). |
15 |
74 |
Fred Frazier is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
15 |
77 |
Forced to muster out. |
16 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |