Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Freda McKenzie's scout ship is one of the first on the scene to rescue the survivors of a disaster but Freda McKenzie fail to help. Gain an Enemy. |
1 |
20 |
Freda McKenzie's ship is damaged, and Freda McKenzie have to hitch-hike Freda McKenzie's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 1 Contacts. Gain 3 Enemies. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Explorer (Scout). |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Psychologically damaged by Freda McKenzie's time in the scouts. |
3 |
24 |
Became a Entertainer (Performer). |
3 |
28 |
Criticised a questionable political leader on Freda McKenzie's homeworld, causing his downfall. Gain an Enemy |
3 |
28 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
28 |
Continued as Entertainer (Performer). |
4 |
30 |
Works is especially well received and popular, making Freda McKenzie a minor celebrity |
5 |
32 |
Continued as Entertainer (Performer). |
5 |
33 |
Freda McKenzie is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
36 |
Forced to muster out. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Make an unexpected connection outside Freda McKenzie's normal circles. Gain a Contact. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Make an unexpected connection outside Freda McKenzie's normal circles. Gain a Contact. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
44 |
Voluntarily left Merchant Marine |
8 |
44 |
Returned to Entertainer (Performer). |
8 |
45 |
Find Ancient Technology. |
9 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Voluntarily left Performer |
9 |
48 |
Retired. |
9 |
52 |
Gained a contact. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
53 |
Gained a contact. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
61 |
A new romantic starts. Gain an Ally. |
13 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
75 |
Accused of a crime. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
77 |
A new romantic starts. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |