Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
George Olson have no idea what happened to George Olson – they found George Olson's ship drifting on the fringes of friendly space. |
2 |
22 |
Entered University. |
2 |
24 |
Made lifelong friends. Gain 1 Allies. |
2 |
26 |
Graduated. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
29 |
When dealing with an alien race, George Olson have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
3 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Returned to Scout (Surveyor). |
4 |
32 |
George Olson's ship is damaged, and George Olson have to hitch-hike George Olson's way back across the stars to the nearest scout base. |
4 |
32 |
Gain 5 Contacts. Gain 3 Enemies. |
5 |
32 |
Became a Entertainer (Journalist). |
5 |
34 |
Public opinion turns on George Olson. |
6 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
35 |
George Olson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
35 |
Became a Merchant (Free Trader). |
7 |
37 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
37 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
37 |
Retired at age 37. |
8 |
37 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
40 |
George Olson secretly provide religious rites for a dying leader or noble, although they do not share George Olson's faith. Gain an Ally in the family and a Rival who disagrees with George Olson's choice. |
9 |
41 |
Continued as Believer (Mainstream Believer). |
9 |
42 |
George Olson is sent to a new community or parish to preach The Word among the poor. |
10 |
45 |
Continued as Believer (Mainstream Believer). |
10 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
49 |
Forced to muster out. |
11 |
49 |
Retired. |
11 |
53 |
Moved to a new world. |
12 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Gained a contact. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
Moved to a new world. |
16 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |