Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
An investigation, tour, project or expedition goes wrong, stranding Georgia Fletcher far from home. |
2 |
19 |
Failed to qualify for Ground Assault (Marine). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
22 |
Failed to qualify for Courier (Scout). |
3 |
22 |
Became a Drifter (Barbarian). |
3 |
25 |
Georgia Fletcher run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Gained a contact. |
5 |
29 |
Voluntarily left Merchant Marine |
5 |
29 |
Switched to Drifter (Wanderer). |
5 |
33 |
Betrayed by a friend. One of Georgia Fletcher's Contacts or Allies betrays Georgia Fletcher, ending Georgia Fletcher's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Failed to qualify for Merchant Academy. |
6 |
33 |
Switched to Drifter (Scavenger). |
6 |
37 |
Georgia Fletcher run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Georgia Fletcher have been following false teachings! |
8 |
39 |
Returned to Drifter (Barbarian). |
8 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
9 |
46 |
Opponents of Georgia Fletcher's belief system ambush Georgia Fletcher. |
9 |
46 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
10 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
46 |
Retired. |
10 |
50 |
Moved to a new world. |
11 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
51 |
A new romantic starts. Gain an Ally. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
59 |
Good fortune. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Gained a contact. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
Amnesia. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |