Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Suffered a deep tragedy. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
A series of bad deals and decisions force Hazle Gibson into bankruptcy. Hazle Gibson salvages what Hazle Gibson can. |
4 |
27 |
Became a Scout (Surveyor). |
4 |
30 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
31 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Explorer (Scout). |
5 |
31 |
Continued as Scout (Surveyor). |
5 |
33 |
Perform an exemplary service for the scouts. |
5 |
35 |
Promoted to Scout (Surveyor) rank 2. |
6 |
35 |
Continued as Scout (Surveyor). |
6 |
38 |
Psychologically damaged by Hazle Gibson's time in the scouts. |
7 |
38 |
Became a Agent (Intelligence). |
7 |
41 |
Go undercover to investigate an enemy. |
7 |
41 |
Hard times caused by a lack of interstellar trade costs Hazle Gibson Hazle Gibson's job. |
7 |
42 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
8 |
42 |
Continued as Agent (Intelligence). |
8 |
43 |
An investigation takes on a dangerous turn. |
8 |
43 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
8 |
46 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
9 |
46 |
Continued as Agent (Intelligence). |
9 |
49 |
Established a network of contacts. Gain 2 contacts. |
9 |
50 |
Promoted to Agent (Intelligence) rank 3. |
10 |
50 |
Continued as Agent (Intelligence). |
10 |
52 |
Befriended by a senior agent. |
10 |
54 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
11 |
54 |
Continued as Agent (Intelligence). |
11 |
58 |
Go undercover to investigate an enemy. |
11 |
58 |
A police detective or rival criminal forces Hazle Gibson to flee and vows to hunt Hazle Gibson down. Gain an Enemy. |
11 |
58 |
Promoted to Agent (Intelligence) rank 5 with the new title Assistant Director. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Continued as Agent (Intelligence). |
12 |
61 |
An investigation takes on a dangerous turn. |
12 |
62 |
Promoted to Agent (Intelligence) rank 6 with the new title Director. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Continued as Agent (Intelligence). |
13 |
63 |
Hazle Gibson went above and beyond the call of duty. |
13 |
66 |
Promoted to Agent (Intelligence) rank 7. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Continued as Agent (Intelligence). |
14 |
69 |
Established a network of contacts. Gain 1 contacts. |
14 |
70 |
Promoted to Agent (Intelligence) rank 8. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
Continued as Agent (Intelligence). |
15 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
74 |
Promoted to Agent (Intelligence) rank 9. |
15 |
74 |
Forced to muster out. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
16 |
75 |
A notable academic consults with Hazle Gibson about a publication or documentary he is working on. Gain a Contact in academia. |
16 |
78 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
17 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |