Retired 2nd Officer Hilma McKee  

Species Age Sex Str Dex End Int Edu SocUPP
Lancian 80 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 1 (-2) 5 (-1)111915
Astute
 
Skills
Astrogation 1
Athletics (Dexterity) 1
Broker 1
Carouse 1
Drive (Wheel) 1
Electronics (Computers) 1
Electronics (Remote Ops) 2
Electronics (Sensors) 1
Gun Combat 0
Language 0
Mechanic 1
Medic 0
Persuade 1
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Stealth 1
Steward 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 01
Entertainer Journalist 02
Scout Explorer 01
Scout Courier 02
Merchant Merchant Marine 2nd Officer45
Drifter Wanderer 12
Believer Mainstream Believer Lay Person01
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Anton McDermot Ally 3 1 3 1 Traltar (M/29)
Relationship becomes more intense. Contact becomes an ally.
Annis Phillips Ally 4 0 0 1 Ziadd (F/23)
Eliza Odonaghue Ally 4 0 1 1 Vanejenese (F/42)
Forgiveness.
Harmon Fergusson Contact 2 1 3 4 Darrian, Imperium (M/33)
Ardella Washington Rival 1 1 0 1 Pirian (F/33)
 
Term Age History
1 18 Became a Scout (Surveyor).
1 22 Injured. Fully recovered. Owe 5,000 for medical bills.
2 22 Became a Entertainer (Journalist).
2 23 Invited to take part in a controversial event or exhibition that injures Hilma McKee's social standing.
3 26 Continued as Entertainer (Journalist).
3 30 An investigation, tour, project or expedition goes wrong, stranding Hilma McKee far from home.
4 30 Switched to Scout (Explorer) with previous rank.
4 34 Hilma McKee's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
5 34 Attempted to change assignments.
5 34 Switched to Scout (Courier) with previous rank.
5 37 Spend several years jumping from world to world in Hilma McKee's scout ship.
6 38 Attempted to change assignments.
6 38 Failed to qualify for Explorer (Scout).
6 38 Continued as Scout (Courier).
6 40 When dealing with an alien race, Hilma McKee have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
6 42 Forced to muster out.
7 42 Became a Merchant (Merchant Marine) with the new title Crewman.
7 44 Nearly killed. Owe 12,500 for medical bills.
7 46 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 46 Continued as Merchant (Merchant Marine).
8 50 Embroiled in legal trouble.
8 50 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
9 50 Continued as Merchant (Merchant Marine).
9 54 A new romantic starts. Gain an Ally.
9 54 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
10 54 Continued as Merchant (Merchant Marine).
10 57 Make an unexpected connection outside Hilma McKee's normal circles. Gain a Contact.
10 58 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
11 58 Continued as Merchant (Merchant Marine).
11 62 Bankrupted by a rival. Gain the other trader as a Rival.
12 62 Became a Drifter (Wanderer).
12 63 Moved to a new world.
12 66 Promoted to Drifter (Wanderer) rank 1.
13 66 Aging Crisis. Owe 30,000 for medical bills.
13 66 Retired at age 66.
13 66 Continued as Drifter (Wanderer).
13 67 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
14 67 Aging Crisis. Owe 40,000 for medical bills.
14 67 Became a Believer (Mainstream Believer) with the new title Lay Person.
14 70 Hilma McKee accepted an offer of inducements to betray Hilma McKee's faith. Gain 150,000 in cash.
15 71 Aging Crisis. Owe 60,000 for medical bills.
15 71 Retired.
15 73 Betrayal. Convert an Ally into a Rival or Enemy.
16 75 Aging Crisis. Owe 10,000 for medical bills.
16 76 Moved to a new world.
17 79 Aging Crisis. Owe 30,000 for medical bills.
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