Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Attacked by enemies that Icie Rule easily defeat. |
1 |
19 |
Gain Enemy if Icie Rule don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Offered job by a patron. Now owe him a favor. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
Make an unexpected connection outside Icie Rule's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Make an unexpected connection outside Icie Rule's normal circles. Gain a Contact. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
43 |
A notable academic consults with Icie Rule about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
45 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
8 |
45 |
Continued as Believer (Holy Warrior). |
8 |
46 |
Icie Rule secretly provide religious rites for a dying leader or noble, although they do not share Icie Rule's faith. Gain an Ally in the family and a Rival who disagrees with Icie Rule's choice. |
8 |
49 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
9 |
49 |
Continued as Believer (Holy Warrior). |
9 |
50 |
Icie Rule faith enjoys an explosion of popularity largely thanks to Icie Rule's efforts. |
9 |
50 |
Promoted to Believer (Holy Warrior) rank 3 with the new title Force Commander. |
9 |
53 |
Promoted to Believer (Holy Warrior) rank 4 with the new title Area Commander. |
10 |
53 |
Voluntarily left Holy Warrior |
10 |
53 |
Became a Agent (Intelligence). |
10 |
57 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
11 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Returned to Believer (Holy Warrior). |
11 |
61 |
Icie Rule come into conflict with a splinter group Icie Rule's own religion which maintains Icie Rule's version is the wrong one. Gain 2 Rivals. |
12 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
61 |
Retired. |
12 |
62 |
Birth or Death involving a family member or close friend. |
13 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
71 |
Moved to a new world. |
15 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
77 |
A new romantic starts. Gain an Ally. |
16 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |