Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Rewarded for a successful mission. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Ines Keogh's work ends up coming home with Ines Keogh, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
37 |
Suffer from a life-threatening illness. |
6 |
37 |
Failed to qualify for Corporate (Citizen). |
6 |
37 |
Switched to Drifter (Barbarian). |
6 |
39 |
Ines Keogh do not know what happened to Ines Keogh. There is a gap in Ines Keogh's memory. |
7 |
39 |
Failed to qualify for Colonist (Citizen). |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
42 |
Suffer from a life-threatening illness. |
8 |
42 |
Failed to qualify for Corporate (Citizen). |
8 |
42 |
Submitted to the draft. |
8 |
42 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
8 |
46 |
An investigation takes on a dangerous turn. |
8 |
46 |
Ines Keogh's work ends up coming home with Ines Keogh, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
46 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Agent (Law Enforcement). |
9 |
50 |
Lost eye or limb. Owe 2,500 for medical bills. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Retired. |
10 |
52 |
Gained a contact. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Spend time with an alien race. Gain a contact. |
12 |
60 |
A new romantic starts. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
Find an Alien Artifact. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
Gained a contact. |
17 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |