Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
20 |
An expedition or voyage goes wrong, leaving Ines Lyness stranded in the wilderness. |
2 |
20 |
Became a Scout (Explorer). |
2 |
21 |
Ines Lyness inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
21 |
Failed to qualify for Line/Crew (Navy). |
3 |
21 |
Submitted to the draft. |
3 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
22 |
Make an unexpected connection outside Ines Lyness's normal circles. Gain a Contact. |
3 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
25 |
Continued as Merchant (Merchant Marine). |
4 |
27 |
Given advanced training in a specialist field |
4 |
29 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
30 |
A good deal ensures Ines Lyness is living the high life for a few years. |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Good fortune |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
7 |
37 |
Voluntarily left Merchant Marine |
7 |
37 |
Failed to qualify for Corporate Agent (Agent). |
7 |
37 |
Became a Drifter (Scavenger). |
7 |
41 |
Encounter a Psionic institute. |
8 |
41 |
Continued as Drifter (Scavenger). |
8 |
43 |
Offered job by a patron. Now owe him a favor. |
8 |
45 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
45 |
Became a Army (Army Support) with the new title Private. |
9 |
48 |
Commanding officer takes an interest in Ines Lyness's career. |
9 |
49 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
10 |
49 |
Attempted to change assignments. |
10 |
49 |
Failed to qualify for Cavalry (Army). |
10 |
49 |
Continued as Army (Army Support). |
10 |
50 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
10 |
50 |
Gain rebels as Enemy |
11 |
50 |
Failed to qualify for Merchant Marine (Merchant). |
11 |
50 |
Switched to Drifter (Wanderer). |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Continued as Drifter (Wanderer). |
12 |
57 |
Lightly injured, no permanent damage. Fully recovered. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
57 |
Retired. |
13 |
59 |
Good fortune. |
14 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
A new romantic starts. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
Moved to a new world. |
18 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |