Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Vessel participates in a notable military engagement. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Jessie Willoby foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Vessel participates in a diplomatic mission. |
3 |
30 |
Attempt at commissioned failed. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Special assignment or duty on board ship. |
4 |
34 |
Attempt at commissioned failed. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
38 |
Commanding officer takes an interest in Jessie Willoby's career. |
5 |
38 |
Attempt at commissioned failed. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
6 |
38 |
Voluntarily left Engineer/Gunner |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
40 |
Jessie Willoby do not know what happened to Jessie Willoby. There is a gap in Jessie Willoby's memory. |
7 |
40 |
Failed to qualify for Merchant Academy. |
7 |
40 |
Switched to Drifter (Scavenger). |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
46 |
Betrayed by a friend. One of Jessie Willoby's Contacts or Allies betrays Jessie Willoby, ending Jessie Willoby's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
46 |
Became a Citizen (Worker). |
9 |
47 |
Advanced training in a specialist field. |
10 |
50 |
Continued as Citizen (Worker). |
10 |
51 |
Jessie Willoby's business expands, Jessie Willoby's corporation grows, or the colony thrives. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Citizen (Worker). |
11 |
57 |
A new romantic starts. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Continued as Citizen (Worker). |
12 |
61 |
A revolution, attack or other unusual event throws Jessie Willoby's life into chaos, forcing Jessie Willoby to leave the planet. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
63 |
Jessie Willoby is sent to a new community or parish to preach The Word among the poor. |
13 |
65 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Continued as Believer (Missionary/Humanitarian). |
14 |
67 |
Jessie Willoby refused an offer of inducements to betray Jessie Willoby's faith. Gain 3 enemies. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Continued as Believer (Missionary/Humanitarian). |
15 |
71 |
A new romantic starts. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
73 |
Continued as Believer (Missionary/Humanitarian). |
16 |
76 |
Jessie Willoby secretly provide religious rites for a dying leader or noble, although they do not share Jessie Willoby's faith. Gain an Ally in the family and a Rival who disagrees with Jessie Willoby's choice. |
17 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |