Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Became a Scholar (Field Researcher). |
2 |
26 |
A disaster or war strikes. |
2 |
26 |
The planetary government interferes with Jo Elliott's research for political or religious reasons. Jo Elliott continue working secretely. |
3 |
26 |
Continued as Scholar (Field Researcher). |
3 |
29 |
A disaster leaves several injured, and others blame Jo Elliott, forcing Jo Elliott to leave Jo Elliott's career. Gain a Rival. |
3 |
29 |
Lost eye or limb. Owe 1,250 for medical bills. |
4 |
29 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
29 |
Returned to Drifter (Wanderer). |
4 |
30 |
Find valuable salvage. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
36 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Given advanced training in a specialist field |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
A new romantic starts. Gain an Ally. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Embroiled in legal trouble. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Given advanced training in a specialist field |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Gained a contact. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Voluntarily left Merchant Marine |
11 |
56 |
Retired. |
11 |
58 |
A new romantic starts. Gain an Ally. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
80 |
Good fortune. |
17 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |