Retired Able Spacehand Johnie Henderson  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 80 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 3 (-1) 2 (-2)111432
Exasperated
 
Skills
Admin 0
Carouse 0
Deception 0
Drive (Walker) 0
Flyer (Wing) 1
Gunner 0
Language (Floriani (Florian League)) 1
Mechanic 1
Persuade 0
Recon 0
Stealth 1
Steward 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Navy Engineer/Gunner Able Spacehand12
Drifter Barbarian 13
Merchant Broker 01
Retired 010
 
EducationGraduated
School of Hard Knocks Failed
 
Name Type Affinity Enmity Power Influence Species
Louie Day Enemy 0 4 4 4 Murrissi (F/45)
Pete Gay Enemy 0 4 1 1 Vanejenese (M/63)
Relationship becomes more intense.
Jean Matthews Ally 2 0 0 3 Murrissi (F/27)
Emilie Ray Contact 2 1 0 0 Tapazmal (F/30)
reconciliation.
Lee Watts Contact 0 1 1 1 Traltar (M/46)
Lee Watts is particularly unusual, such as an artificial intelligence or very alien being.
Tressa Coulston Contact 3 0 4 1 Murrissi (F/19)
Bartholomew Connell Ally 4 0 1 1 Murrissi (M/77)
Pearle Burress Enemy 0 2 1 6 Murrissi (F/45)
Relationship redefined. Ally becomes an enemy.
 
Term Age History
1 18 Entered the school of hard knocks.
1 20 War breaks out, triggering a mandatory draft.
1 20 Fled from the draft.
1 22 Failed in the school of hard knocks.
2 22 Became a Drifter (Wanderer).
2 24 Betrayed by a friend. One of Johnie Henderson's Contacts or Allies betrays Johnie Henderson, ending Johnie Henderson's career. That Contact or Ally becomes a Rival or Enemy.
3 24 Failed to qualify for Thief (Rogue).
3 24 Submitted to the draft.
3 24 Became a Navy (Engineer/Gunner) with the new title Crewman.
3 28 Johnie Henderson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3 28 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
4 28 Continued as Navy (Engineer/Gunner).
4 32 Johnie Henderson is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Johnie Henderson as an Enemy.
5 32 Switched to Drifter (Barbarian).
5 33 Suffer from a life-threatening illness.
6 33 Became a Merchant (Broker).
6 34 A series of bad deals and decisions force Johnie Henderson into bankruptcy. Johnie Henderson salvages what Johnie Henderson can.
7 34 Failed to qualify for Performer (Entertainer).
7 34 Returned to Drifter (Barbarian).
7 36 Survived a risky adventure but gained nothing.
7 38 Promoted to Drifter (Barbarian) rank 1.
8 38 Aging Crisis. Owe 10,000 for medical bills.
8 38 Retired at age 38.
8 38 Continued as Drifter (Barbarian).
8 39 Johnie Henderson do not know what happened to Johnie Henderson. There is a gap in Johnie Henderson's memory.
9 39 Aging Crisis. Owe 40,000 for medical bills.
9 39 Retired.
9 42 A new romantic starts. Gain an Ally.
10 43 Aging Crisis. Owe 40,000 for medical bills.
10 45 Gained a contact.
11 47 Aging Crisis. Owe 40,000 for medical bills.
11 51 Betrayal. Convert an Ally into a Rival or Enemy.
12 51 Aging Crisis. Owe 60,000 for medical bills.
12 55 Gained a contact.
13 55 Aging Crisis. Owe 30,000 for medical bills.
13 58 Gained a contact.
14 59 Aging Crisis. Owe 60,000 for medical bills.
14 60 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 63 Aging Crisis. Owe 10,000 for medical bills.
15 67 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 67 Aging Crisis. Owe 50,000 for medical bills.
16 68 Victim of a crime.
17 71 Aging Crisis. Owe 30,000 for medical bills.
17 72 Moved to a new world.
18 75 Aging Crisis. Owe 40,000 for medical bills.
18 77 Good fortune.
19 79 Aging Crisis. Owe 30,000 for medical bills.
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