Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
War breaks out, triggering a mandatory draft. |
1 |
20 |
Fled from the draft. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Betrayed by a friend. One of Johnie Henderson's Contacts or Allies betrays Johnie Henderson, ending Johnie Henderson's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Failed to qualify for Thief (Rogue). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
28 |
Johnie Henderson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
28 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Johnie Henderson is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Johnie Henderson as an Enemy. |
5 |
32 |
Switched to Drifter (Barbarian). |
5 |
33 |
Suffer from a life-threatening illness. |
6 |
33 |
Became a Merchant (Broker). |
6 |
34 |
A series of bad deals and decisions force Johnie Henderson into bankruptcy. Johnie Henderson salvages what Johnie Henderson can. |
7 |
34 |
Failed to qualify for Performer (Entertainer). |
7 |
34 |
Returned to Drifter (Barbarian). |
7 |
36 |
Survived a risky adventure but gained nothing. |
7 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
38 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
38 |
Retired at age 38. |
8 |
38 |
Continued as Drifter (Barbarian). |
8 |
39 |
Johnie Henderson do not know what happened to Johnie Henderson. There is a gap in Johnie Henderson's memory. |
9 |
39 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
39 |
Retired. |
9 |
42 |
A new romantic starts. Gain an Ally. |
10 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
45 |
Gained a contact. |
11 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Gained a contact. |
13 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
58 |
Gained a contact. |
14 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
68 |
Victim of a crime. |
17 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
72 |
Moved to a new world. |
18 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
77 |
Good fortune. |
19 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |