Retired Sergeant Johnnie Egerton  

Species Age Sex Str Dex End Int Edu SocUPP
Florian 80 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 7 (0) 7 (0)111877
Flighty, Low social status, Laconic
 
Skills
Admin 1
Animals 0
Athletics (Strength) 2
Carouse 0
Drive (Hovercraft) 1
Explosives 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 3
Gunner (Screen) 1
Jack-of-All-Trades 1
Language 0
Leadership 1
Mechanic 0
Melee (Grapple) 1
Persuade 0
Pilot (Capital Ships) 1
Recon 0
Science (Social Sciences/Belief) 1
Seafarer 0
Stealth 0
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler23
Drifter Barbarian 01
Marine Star Marine Sergeant45
Believer Holy Warrior Fighter12
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Wilmer McLelland Contact 0 1 2 0 Zaris (M/74)
Wilmer McLelland gains in power.
Honora Nisbet Enemy 0 3 2 0 Florian (F/26)
Holly Edye Enemy 1 2 0 2 Ronnin (F/28)
Forgiveness.
Polly Mckinney Enemy 0 4 0 1 Florian (F/40)
Tillman Teague Enemy 0 3 1 5 Florian (M/42)
Tillman Teague has life-changing event that creates new responsibilities.
Celia Phillips Enemy 0 4 0 1 Dynchia, Imperium (F/32)
Pat Fleming Enemy 0 3 2 0 Ayansh'i (M/85)
Pat Fleming is diminished in both power and influence.
Leota Holland Enemy 0 0 1 0 Swanfeh (F/10)
Leota Holland is in desperate trouble and could use the character’s help.
Hyman Perry Rival 0 2 2 3 Urunishani (M/34)
Henriette Morgan Rival 0 2 2 1 Florian (F/23)
Relationship soured.
Iinriila Dirshug Rival 0 2 2 0 Vilani, Imperium (M/54)
Melvina Fawns Ally 3 0 3 5 Darmine (F/70)
Melvina Fawns is out of contact doing something interesting but not suspicious.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 21 Johnnie Egerton learn something Johnnie Egerton should not have – a corporate secret, a political scandal – which Johnnie Egerton can profit from illegally.
1 21 Gain a criminal contact.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 25 Spent time maintaining and using heavy vehicles.
2 26 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
3 26 Continued as Citizen (Colonist).
3 28 Life ruined by a criminal gang. Gain the gang as an Enemy
4 28 Failed to qualify for Infantry (Army).
4 28 Became a Drifter (Barbarian).
4 32 Johnnie Egerton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 32 Failed to qualify for Engineer/Gunner (Navy).
5 32 Submitted to the draft.
5 32 Became a Marine (Star Marine) with the new title Marine.
5 36 Assigned to a black ops mission.
5 36 Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal.
6 36 Attempted to change assignments.
6 36 Failed to qualify for Ground Assault (Marine).
6 36 Continued as Marine (Star Marine).
6 40 Advanced training in a specialist field
6 40 Promoted to Marine (Star Marine) rank 2 with the new title Corporal.
7 40 Continued as Marine (Star Marine).
7 44 Assigned to an assault on an enemy fortress.
7 44 Injured
7 44 Promoted to Marine (Star Marine) rank 3 with the new title Lance Sergeant.
8 44 Continued as Marine (Star Marine).
8 48 Assigned to a black ops mission.
8 48 Promoted to Marine (Star Marine) rank 4 with the new title Sergeant.
9 48 Aging Crisis. Owe 20,000 for medical bills.
9 48 Retired at age 48.
9 48 Continued as Marine (Star Marine).
9 52 A mission goes wrong; Johnnie Egerton and several others are captured and mistreated by the enemy. Gain Johnnie Egerton's jailer as an Enemy.
10 52 Aging Crisis. Owe 10,000 for medical bills.
10 52 Became a Believer (Holy Warrior) with the new title Hopeful.
10 53 Johnnie Egerton refused an offer of inducements to betray Johnnie Egerton's faith. Gain 5 enemies.
10 56 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
11 56 Aging Crisis. Owe 40,000 for medical bills.
11 56 Continued as Believer (Holy Warrior).
11 59 Johnnie Egerton come into conflict with a splinter group Johnnie Egerton's own religion which maintains Johnnie Egerton's version is the wrong one. Gain 1 Rivals.
12 59 Aging Crisis. Owe 40,000 for medical bills.
12 59 Retired.
12 62 Scarred. Fully recovered. Owe 10,000 for medical bills.
13 63 Aging Crisis. Owe 20,000 for medical bills.
13 66 A new romantic starts. Gain an Ally.
14 67 Aging Crisis. Owe 40,000 for medical bills.
14 70 Betrayal. Convert an Ally into a Rival or Enemy.
15 71 Aging Crisis. Owe 20,000 for medical bills.
15 72 A romantic relationship ends badly. Gain a Rival or Enemy.
16 75 Aging Crisis. Owe 30,000 for medical bills.
16 77 A romantic relationship ends badly. Gain a Rival or Enemy.
17 79 Aging Crisis. Owe 50,000 for medical bills.
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