Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
22 |
A mission goes disastrously wrong due to Joyce Elliott's commander’s error or incompetence, but Joyce Elliott survive. |
1 |
22 |
Cover for the commander and gain an Ally. |
1 |
22 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Marine (Ground Assault) with previous rank. |
2 |
23 |
Joyce Elliott is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
23 |
Became a Scout (Courier). |
3 |
27 |
When dealing with an alien race, Joyce Elliott botch an opportunity to gather extra intelligence about them. |
3 |
27 |
Psychologically damaged by Joyce Elliott's time in the scouts. |
4 |
27 |
Continued as Scout (Courier). |
4 |
29 |
Birth or Death involving a family member or close friend. |
5 |
31 |
Continued as Scout (Courier). |
5 |
32 |
Joyce Elliott's ship is damaged, and Joyce Elliott have to hitch-hike Joyce Elliott's way back across the stars to the nearest scout base. |
5 |
32 |
Gain 2 Contacts. Gain 3 Enemies. |
6 |
32 |
Became a Drifter (Scavenger). |
6 |
36 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
36 |
Became a Citizen (Worker). |
7 |
37 |
Spent time maintaining and using heavy vehicles. |
8 |
40 |
Voluntarily left Worker |
8 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
42 |
Joyce Elliott is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
9 |
44 |
Continued as Believer (Missionary/Humanitarian). |
9 |
48 |
Joyce Elliott retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
48 |
Forced to muster out. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
A new romantic starts. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
Good fortune. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
78 |
Moved to a new world. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |