Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Voluntarily left Scientist |
2 |
22 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
23 |
Judy Patterson have been following false teachings! |
3 |
23 |
Returned to Scholar (Scientist). |
3 |
24 |
An expedition or voyage goes wrong, leaving Judy Patterson stranded in the wilderness. |
4 |
24 |
Failed to qualify for Law Enforcement (Agent). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
27 |
Display heroism in battle, saving the whole ship. |
4 |
28 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
4 |
28 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
5 |
28 |
Continued as Navy (Engineer/Gunner). |
5 |
32 |
Judy Patterson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
32 |
Continued as Navy (Engineer/Gunner). |
6 |
36 |
Commanding officer takes an interest in Judy Patterson's career. |
6 |
36 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
7 |
36 |
Continued as Navy (Engineer/Gunner). |
7 |
38 |
Judy Patterson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
40 |
Forced to muster out. |
8 |
40 |
Failed to qualify for Courier (Scout). |
8 |
40 |
Became a Drifter (Wanderer). |
8 |
42 |
Judy Patterson do not know what happened to Judy Patterson. There is a gap in Judy Patterson's memory. |
9 |
42 |
Became a Merchant (Free Trader). |
9 |
43 |
A series of bad deals and decisions force Judy Patterson into bankruptcy. Judy Patterson salvages what Judy Patterson can. |
10 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
43 |
Retired at age 43. |
10 |
43 |
Retired. |
10 |
46 |
A new romantic starts. Gain an Ally. |
11 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
51 |
Victim of a crime. |
12 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
61 |
Gained a contact. |
15 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
73 |
Good fortune. |
18 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |