Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
21 |
Make a breakthrough in Kitty Tow's field. |
1 |
22 |
Promoted to Scholar (Scientist) rank 1. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
26 |
Make a breakthrough in Kitty Tow's field. |
2 |
26 |
Promoted to Scholar (Scientist) rank 2. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
30 |
Make a breakthrough in Kitty Tow's field. |
3 |
30 |
Promoted to Scholar (Scientist) rank 3. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
34 |
Win a prestigious prize for Kitty Tow's work. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
37 |
Gained a contact. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
41 |
Attacked by enemies and injured. |
6 |
41 |
Nearly killed. Owe 12,500 for medical bills. |
6 |
41 |
Gain Enemy if Kitty Tow don't already have one. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
43 |
Kitty Tow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Became a Agent (Intelligence). |
8 |
47 |
Go undercover to investigate an enemy. |
8 |
47 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
8 |
47 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
9 |
47 |
Continued as Agent (Intelligence). |
9 |
48 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
51 |
Continued as Agent (Intelligence). |
10 |
53 |
Kitty Tow's work ends up coming home with Kitty Tow, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
11 |
53 |
Became a Merchant (Free Trader). |
11 |
54 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
57 |
Promoted to Merchant (Free Trader) rank 1. |
12 |
57 |
Continued as Merchant (Free Trader). |
12 |
60 |
Make an unexpected connection outside Kitty Tow's normal circles. Gain a Contact. |
12 |
61 |
Promoted to Merchant (Free Trader) rank 2. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Continued as Merchant (Free Trader). |
13 |
63 |
A good deal ensures Kitty Tow is living the high life for a few years. |
13 |
65 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Continued as Merchant (Free Trader). |
14 |
67 |
Bankrupted by a rival. Gain the other trader as a Rival. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
67 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
15 |
69 |
Good fortune |
15 |
71 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
71 |
Continued as Believer (Holy Warrior). |
16 |
74 |
Opponents of Kitty Tow's belief system ambush Kitty Tow. |
16 |
74 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
17 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
74 |
Retired. |
17 |
77 |
Gained a contact. |
18 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |