Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Severely injured. Owe 10,000 for medical bills. |
2 |
20 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
24 |
Lacy Freeman spend months in the dangerous criminal underworld. |
2 |
24 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Failed to qualify for Enforcer (Rogue). |
3 |
24 |
Continued as Rogue (Pirate). |
3 |
27 |
Involved in a gambling ring. |
3 |
28 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
4 |
28 |
Voluntarily left Pirate |
4 |
28 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
29 |
Expand the field of Vacc Suit, but gain a Rival in Lacy Freeman's former tutor. |
4 |
32 |
Graduated. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
36 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Embroiled in legal trouble. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Embroiled in legal trouble. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Given advanced training in a specialist field |
10 |
56 |
Forced to muster out. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Retired. |
11 |
60 |
Victim of a crime. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
64 |
A new romantic starts. Gain an Ally. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
65 |
Gained a contact. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
76 |
Spend time with an alien race. Gain a contact. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
77 |
Victim of a crime. |
17 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |