Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Special assignment or duty on board ship. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Line/Crew) with previous rank. |
2 |
23 |
Lavinia Rand foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Voluntarily left Line/Crew |
3 |
26 |
Became a Citizen (Colonist). |
3 |
27 |
Lavinia Rand learn something Lavinia Rand should not have – a corporate secret, a political scandal – which Lavinia Rand can profit from illegally. |
3 |
30 |
Promoted to Citizen (Colonist) rank 1. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
34 |
Lavinia Rand gain experience in a technical field as a computer operator or surveyor. |
4 |
34 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
38 |
Lavinia Rand's business expands, Lavinia Rand's corporation grows, or the colony thrives. |
5 |
38 |
Promoted to Citizen (Colonist) rank 3. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
41 |
Hard times caused by a lack of interstellar trade costs Lavinia Rand Lavinia Rand's job. |
7 |
41 |
Became a Merchant (Free Trader). |
7 |
43 |
Make an unexpected connection outside Lavinia Rand's normal circles. Gain a Contact. |
7 |
45 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
45 |
Continued as Merchant (Free Trader). |
8 |
48 |
Lavinia Rand's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
48 |
Became a Drifter (Wanderer). |
9 |
51 |
Lavinia Rand do not know what happened to Lavinia Rand. There is a gap in Lavinia Rand's memory. |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Retired. |
10 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Moved to a new world. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Good fortune. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
Good fortune. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
75 |
A new romantic starts. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
78 |
Moved to a new world. |
17 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |