Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
During a battle, defeat or victory depends on Lee Graves's actions. The ship suffers severe damage and Lee Graves is blamed for the disaster. Lee Graves is court - martialled and discharged. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Lee Graves's work ends up coming home with Lee Graves, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Failed to qualify for Corporate (Citizen). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Switched to Navy (Engineer/Gunner) with the new title Crewman and previous rank. |
3 |
24 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
24 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
28 |
Lee Graves faith enjoys an explosion of popularity largely thanks to Lee Graves's efforts. |
4 |
28 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
28 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
5 |
28 |
Continued as Believer (Missionary/Humanitarian). |
5 |
29 |
Lee Graves is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
5 |
32 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
6 |
32 |
Continued as Believer (Missionary/Humanitarian). |
6 |
36 |
Lee Graves is chosen to represent Lee Graves's faith in a vid show or other highly public forum. |
7 |
36 |
Voluntarily left Missionary/Humanitarian |
7 |
36 |
Became a Entertainer (Journalist). |
7 |
37 |
Lee Graves is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
37 |
Entered Merchant Academy with the Business curriculum. |
8 |
40 |
Study Tactics (Naval) as a hobby. |
8 |
41 |
Graduated. |
9 |
41 |
Became a Merchant (Broker). |
9 |
41 |
Promoted to Merchant (Broker) rank 1. |
9 |
44 |
Make an unexpected connection outside Lee Graves's normal circles. Gain a Contact. |
9 |
45 |
Promoted to Merchant (Broker) rank 2. |
10 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Continued as Merchant (Broker). |
10 |
49 |
Imperial trade restrictions force Lee Graves out of business. |
10 |
49 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
11 |
49 |
Continued as Merchant (Broker). |
11 |
53 |
Smuggle illegal items onto a planet. |
11 |
53 |
Promoted to Merchant (Broker) rank 4. |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
53 |
Continued as Merchant (Broker). |
12 |
57 |
Promoted to Merchant (Broker) rank 5. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
57 |
Continued as Merchant (Broker). |
13 |
58 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
61 |
Promoted to Merchant (Broker) rank 6. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
61 |
Continued as Merchant (Broker). |
14 |
65 |
Promoted to Merchant (Broker) rank 7. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
65 |
Continued as Merchant (Broker). |
15 |
67 |
Risk Lee Graves's fortune on a possibility lucrative deal and win. |
15 |
69 |
Promoted to Merchant (Broker) rank 8. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
69 |
Continued as Merchant (Broker). |
16 |
73 |
Embroiled in legal trouble. |
16 |
73 |
Forced to muster out. |
17 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
73 |
Retired. |
17 |
74 |
A new romantic starts. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |