Retired Petty Officer, 2nd class Lilla Dickman  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 80 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 8 (0) 2 (-2)111982
Uncooperative, Safe
 
Skills
Admin 0
Astrogation 0
Athletics (Strength) 1
Deception 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Explosives 1
Gun Combat (Energy) 1
Gunner 0
Jack-of-All-Trades 1
Leadership 1
Mechanic 2
Persuade 0
Pilot 0
Science (Social Sciences/Belief) 1
Seafarer (Submarine) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 2nd class34
Scout Courier Scout24
Citizen Corporate 01
Believer Missionary/Humanitarian Project Worker12
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Sally Brown Enemy 0 3 2 6 Solomani, Imperium (F/31)
Luther Commins Enemy 0 2 4 1 Solomani, Imperium (M/68)
Luther Commins belongs to an unusual cultural or religious group.
Steve Jephcots Rival 2 0 0 6 Solomani, Imperium (M/30)
Relationship becomes more moderate.
Aolaulr Is Ally 2 0 1 2 Aslan (M/28)
Aolaulr Is is in desperate trouble and could use the character’s help.
Lelah Steen Ally 5 1 0 1 Solomani, Imperium (F/26)
Relationship soured.
Edith Green Contact 0 1 1 1 Irhadre (M/50)
Al Sweet Ally 1 1 0 4 Solomani, Imperium (M/54)
Al Sweet was ruined by misfortune caused by the character.
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 21 Lilla Dickman foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1 22 Attempt at commissioned failed.
1 22 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Engineer/Gunner).
2 25 Lilla Dickman join a gambling circle on board.
2 26 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
3 26 Continued as Navy (Engineer/Gunner).
3 29 Lilla Dickman foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3 30 Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class.
4 30 Continued as Navy (Engineer/Gunner).
4 33 During a battle, defeat or victory depends on Lilla Dickman's actions. Lilla Dickman actions lead to an honorabe discharge.
5 33 Became a Scout (Courier).
5 36 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 37 Continued as Scout (Courier).
6 39 When dealing with an alien race, Lilla Dickman botch an opportunity to gather extra intelligence about them.
6 39 Psychologically damaged by Lilla Dickman's time in the scouts.
7 41 Continued as Scout (Courier).
7 42 Perform an exemplary service for the scouts.
7 45 Promoted to Scout (Courier) rank 1 with the new title Scout.
8 45 Continued as Scout (Courier).
8 48 Spend several years jumping from world to world in Lilla Dickman's scout ship.
8 49 Promoted to Scout (Courier) rank 2.
9 49 Voluntarily left Courier
9 49 Became a Citizen (Corporate).
9 50 Hard times caused by a lack of interstellar trade costs Lilla Dickman Lilla Dickman's job.
10 50 Aging Crisis. Owe 20,000 for medical bills.
10 50 Retired at age 50.
10 50 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 51 Birth or Death involving a family member or close friend.
11 54 Aging Crisis. Owe 40,000 for medical bills.
11 54 Continued as Believer (Missionary/Humanitarian).
11 58 Lilla Dickman refuse to secretly provide religious rites for a dying leader or noble, because they do not share Lilla Dickman's faith.
11 58 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 58 Aging Crisis. Owe 10,000 for medical bills.
12 58 Voluntarily left Missionary/Humanitarian
12 58 Retired.
12 62 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 62 Aging Crisis. Owe 50,000 for medical bills.
13 65 A new romantic starts. Gain an Ally.
14 66 Aging Crisis. Owe 60,000 for medical bills.
14 67 Gained a contact.
15 70 Aging Crisis. Owe 60,000 for medical bills.
15 72 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 74 Aging Crisis. Owe 60,000 for medical bills.
16 75 Betrayal. Convert an Ally into a Rival or Enemy.
17 78 Aging Crisis. Owe 20,000 for medical bills.
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