Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Surveyor (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Make an unexpected connection outside Lutie Cumming's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 7. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
A good deal ensures Lutie Cumming is living the high life for a few years. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Rogue (Thief). |
9 |
52 |
Betrayed by a friend. One of Lutie Cumming's Contacts or Allies betrays Lutie Cumming, ending Lutie Cumming's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Retired. |
10 |
54 |
Gained a contact. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
Amnesia. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Moved to a new world. |
13 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
66 |
A new romantic starts. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
69 |
Good fortune. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
75 |
A new romantic starts. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |