Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Established a network of contacts. Gain 1 contacts. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
33 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
33 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
37 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
37 |
Failed to qualify for Explorer (Scout). |
6 |
37 |
Became a Drifter (Barbarian). |
6 |
38 |
Betrayed by a friend. One of Malinda Farrell's Contacts or Allies betrays Malinda Farrell, ending Malinda Farrell's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
41 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
41 |
Voluntarily left Barbarian |
7 |
41 |
Became a Citizen (Colonist). |
7 |
45 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
8 |
45 |
Returned to Drifter (Barbarian). |
8 |
46 |
A new romantic starts. Gain an Ally. |
9 |
49 |
Continued as Drifter (Barbarian). |
9 |
53 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
53 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
54 |
Malinda Farrell is caught in the periphery of a scandal. |
10 |
54 |
Demoted to Believer (Holy Warrior) rank -1. |
11 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Continued as Believer (Holy Warrior). |
11 |
60 |
Malinda Farrell come into conflict with a splinter group Malinda Farrell's own religion which maintains Malinda Farrell's version is the wrong one. Gain 3 Rivals. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Retired. |
12 |
64 |
A new romantic starts. Gain an Ally. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
Moved to a new world. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |