Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Given specialist training in vehicles. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Befriended by a senior agent. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Go undercover to investigate an enemy. |
4 |
31 |
Scarred. Owe 5,000 for medical bills. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
36 |
Befriended by a senior agent. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Artist (Entertainer). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
6 |
39 |
Moved to a new world. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
46 |
Hard times caused by a lack of interstellar trade costs Malvina Forrest's job. |
8 |
46 |
Became a Entertainer (Performer). |
8 |
47 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
9 |
50 |
Continued as Entertainer (Performer). |
9 |
53 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
10 |
54 |
Continued as Entertainer (Performer). |
10 |
57 |
An investigation, tour, project or expedition goes wrong, stranding Malvina Forrest far from home. |
11 |
57 |
Became a Citizen (Worker). |
11 |
61 |
Malvina Forrest's business expands, Malvina Forrest's corporation grows, or the colony thrives. |
11 |
61 |
Promoted to Citizen (Worker) rank 1. |
12 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Continued as Citizen (Worker). |
12 |
62 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Retired. |
13 |
63 |
Gained a contact. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |