Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
22 |
Margery Snyder refuse to secretly provide religious rites for a dying leader or noble, because they do not share Margery Snyder's faith. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
23 |
Margery Snyder refused an offer of inducements to betray Margery Snyder's faith. Gain 5 enemies. |
3 |
26 |
Continued as Believer (Mainstream Believer). |
3 |
28 |
Margery Snyder refused an offer of inducements to betray Margery Snyder's faith. Gain 5 enemies. |
4 |
30 |
Continued as Believer (Mainstream Believer). |
4 |
34 |
A notable academic consults with Margery Snyder about a publication or documentary he is working on. Gain a Contact in academia. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Entertainer (Journalist). |
5 |
37 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
5 |
38 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
6 |
38 |
Voluntarily left Journalist |
6 |
38 |
Failed to qualify for Enforcer (Rogue). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Scout (Surveyor). |
6 |
42 |
Margery Snyder's scout ship is one of the first on the scene to rescue the survivors of a disaster but Margery Snyder fail to help. Gain an Enemy. |
6 |
42 |
Psychologically damaged by Margery Snyder's time in the scouts. |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
43 |
When dealing with an alien race, Margery Snyder botch an opportunity to gather extra intelligence about them. |
7 |
43 |
Margery Snyder's ship is damaged, and Margery Snyder have to hitch-hike Margery Snyder's way back across the stars to the nearest scout base. |
7 |
43 |
Gain 2 Contacts. Gain 3 Enemies. |
8 |
46 |
Continued as Scout (Surveyor). |
8 |
47 |
When dealing with an alien race, Margery Snyder have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
9 |
50 |
Continued as Scout (Surveyor). |
9 |
52 |
Margery Snyder's scout ship is one of the first on the scene to rescue the survivors of a disaster but Margery Snyder fail to help. Gain an Enemy. |
9 |
52 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
54 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
10 |
54 |
Voluntarily left Surveyor |
10 |
54 |
Failed to qualify for Pirate (Rogue). |
10 |
54 |
Became a Drifter (Barbarian). |
10 |
55 |
A new romantic starts. Gain an Ally. |
11 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Drifter (Barbarian). |
11 |
59 |
Find valuable salvage. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Continued as Drifter (Barbarian). |
12 |
64 |
Margery Snyder run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Retired. |
13 |
67 |
A new romantic starts. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
74 |
Gained a contact. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
79 |
Gained a contact. |
17 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |