Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Marian Hotty learn something Marian Hotty should not have – a corporate secret, a political scandal – which Marian Hotty can profit from illegally. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
29 |
Marian Hotty's business expands, Marian Hotty's corporation grows, or the colony thrives. |
3 |
30 |
Promoted to Citizen (Corporate) rank 3. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
32 |
Hard times caused by a lack of interstellar trade costs Marian Hotty Marian Hotty's job. |
5 |
32 |
Failed to qualify for Field Researcher (Scholar). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
33 |
Go undercover to investigate an enemy. |
5 |
33 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
38 |
Go undercover to investigate an enemy. |
6 |
38 |
Betrayed by a friend. One of Marian Hotty's Contacts or Allies betrays Marian Hotty, ending Marian Hotty's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Continued as Agent (Law Enforcement). |
7 |
41 |
Marian Hotty's work ends up coming home with Marian Hotty, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
41 |
Became a Scout (Explorer). |
8 |
45 |
Perform an exemplary service for the scouts. |
8 |
45 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
9 |
45 |
Continued as Scout (Explorer). |
9 |
49 |
Marian Hotty have no idea what happened to Marian Hotty – they found Marian Hotty's ship drifting on the fringes of friendly space. |
10 |
49 |
Returned to Citizen (Corporate). |
10 |
53 |
Marian Hotty gain experience in a technical field as a computer operator or surveyor. |
10 |
53 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Citizen (Corporate). |
11 |
54 |
Marian Hotty rise to a position of power in Marian Hotty's colony or corporation. |
11 |
57 |
Promoted to Citizen (Corporate) rank 5. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Voluntarily left Corporate |
12 |
57 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
58 |
Gained a contact. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Continued as Believer (Mainstream Believer). |
13 |
64 |
Someone more charismatic but less devout than Marian Hotty has become Marian Hotty's superior. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Continued as Believer (Mainstream Believer). |
14 |
69 |
Opponents of Marian Hotty's belief system ambush Marian Hotty. |
14 |
69 |
Severely injured. Owe 20,000 for medical bills. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Voluntarily left Mainstream Believer |
15 |
69 |
Retired. |
15 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |