Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attempted a risky adventure and was wildly successful. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Became a Merchant (Broker). |
3 |
25 |
Smuggle illegal items onto a planet. |
3 |
28 |
Promoted to Merchant (Broker) rank 1. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
32 |
Promoted to Merchant (Broker) rank 2. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
36 |
Imperial trade restrictions force Marsha Watkins out of business. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
37 |
Opponents of Marsha Watkins's belief system ambush Marsha Watkins. |
6 |
37 |
Nearly killed. Owe 40,000 for medical bills. |
7 |
37 |
Became a Scout (Explorer). |
7 |
38 |
Spend several years jumping from world to world in Marsha Watkins's scout ship. |
7 |
41 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
41 |
Continued as Scout (Explorer). |
8 |
42 |
Marsha Watkins's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
8 |
45 |
Promoted to Scout (Explorer) rank 2. |
9 |
45 |
Voluntarily left Explorer |
9 |
45 |
Failed to qualify for Corporate (Citizen). |
9 |
45 |
Submitted to the draft. |
9 |
45 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
49 |
Forced to continue current assignment. |
9 |
49 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Risk Marsha Watkins's fortune on a possibility lucrative deal and win. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
Risk Marsha Watkins's fortune on a possibility lucrative deal and win. |
11 |
57 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Merchant (Merchant Marine). |
12 |
59 |
A good deal ensures Marsha Watkins is living the high life for a few years. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Continued as Merchant (Merchant Marine). |
13 |
62 |
A good deal ensures Marsha Watkins is living the high life for a few years. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Voluntarily left Merchant Marine |
14 |
65 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
68 |
Marsha Watkins is sent to a new community or parish to preach The Word among the poor. |
14 |
69 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
Voluntarily left Missionary/Humanitarian |
15 |
69 |
Retired. |
15 |
71 |
Moved to a new world. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |