Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
When dealing with an alien race, Maybelle Larson botch an opportunity to gather extra intelligence about them. |
2 |
23 |
Psychologically damaged by Maybelle Larson's time in the scouts. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Courier (Scout). |
3 |
26 |
Continued as Scout (Explorer). |
3 |
30 |
Maybelle Larson's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
3 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
30 |
Became a Merchant (Broker). |
5 |
34 |
Continued as Merchant (Broker). |
5 |
36 |
Given advanced training in a specialist field |
5 |
38 |
Promoted to Merchant (Broker) rank 1. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
41 |
Make an unexpected connection outside Maybelle Larson's normal circles. Gain a Contact. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
46 |
Make an unexpected connection outside Maybelle Larson's normal circles. Gain a Contact. |
7 |
46 |
Promoted to Merchant (Broker) rank 2. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
49 |
Maybelle Larson's business or ship thrives. |
8 |
50 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
9 |
50 |
Continued as Merchant (Broker). |
9 |
51 |
Scarred. Fully recovered. |
10 |
51 |
Failed to qualify for Colonist (Citizen). |
10 |
51 |
Became a Drifter (Wanderer). |
10 |
55 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
11 |
55 |
Failed to qualify for Field Researcher (Scholar). |
11 |
55 |
Submitted to the draft. |
11 |
55 |
Became a Army (Cavalry) with the new title Private. |
11 |
56 |
Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Retired. |
12 |
57 |
Good fortune. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Amnesia. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Good fortune. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
80 |
Spend time with an alien race. Gain a contact. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |