Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Mayme Gibb is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
19 |
Became a Agent (Corporate Agent). |
2 |
20 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
20 |
Became a Entertainer (Performer). |
3 |
21 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
24 |
Continued as Entertainer (Performer). |
4 |
26 |
Join homeworld’s celebrity circles |
4 |
26 |
Gain a contact |
4 |
28 |
Promoted to Entertainer (Performer) rank 1. |
5 |
28 |
Continued as Entertainer (Performer). |
5 |
32 |
Mayme Gibb is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
32 |
Failed to qualify for Thief (Rogue). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Switched to Navy (Line/Crew) with previous rank. |
6 |
35 |
Vessel participates in a diplomatic mission. |
6 |
36 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
7 |
36 |
Continued as Navy (Line/Crew). |
7 |
38 |
Commanding officer takes an interest in Mayme Gibb's career. |
7 |
40 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
8 |
40 |
Attempted to change assignments. |
8 |
40 |
Failed to qualify for Engineer/Gunner (Navy). |
8 |
40 |
Continued as Navy (Line/Crew). |
8 |
44 |
Injured. Fully recovered. |
9 |
44 |
Became a Citizen (Corporate). |
9 |
48 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
48 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
49 |
Mayme Gibb retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Voluntarily left Mainstream Believer |
11 |
52 |
Retired. |
11 |
56 |
A new romantic starts. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
Birth or Death involving a family member or close friend. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |