Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Mazie Read learn something Mazie Read should not have – a corporate secret, a political scandal – which Mazie Read can profit from illegally. |
1 |
20 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Became a Agent (Corporate Agent). |
4 |
31 |
Advanced training in a specialist field. |
4 |
32 |
Forced to continue current assignment. |
4 |
32 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
32 |
Continued as Agent (Corporate Agent). |
5 |
35 |
Given specialist training in vehicles. |
5 |
36 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
6 |
36 |
Continued as Agent (Corporate Agent). |
6 |
40 |
Good fortune |
6 |
40 |
Promoted to Agent (Corporate Agent) rank 3. |
7 |
40 |
Continued as Agent (Corporate Agent). |
7 |
42 |
Gained a contact. |
8 |
44 |
Continued as Agent (Corporate Agent). |
8 |
45 |
An investigation takes on a dangerous turn. |
8 |
45 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
48 |
Forced to muster out. |
9 |
48 |
Became a Scout (Courier). |
9 |
52 |
Mazie Read's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mazie Read fail to help. Gain an Enemy. |
9 |
52 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
52 |
Continued as Scout (Courier). |
10 |
54 |
Mazie Read's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mazie Read fail to help. Gain an Enemy. |
10 |
54 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Scout (Courier). |
11 |
60 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Retired. |
12 |
62 |
Good fortune. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
71 |
A new romantic starts. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
76 |
A new romantic starts. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
80 |
A new romantic starts. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |