Retired Knight Melba McDonaugh  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Swanfeh 80 F 1 (-2) 1 (-2) 1 (-2) 12 (2) 1 (-2) 5 (-1)1 (-2)111C15
Prim
 
Skills
Awareness 0
Deception 0
Drive 0
Electronics 0
Flyer 0
Gun Combat (Slug) 1
Leadership 1
Recon 2
Stealth 0
Streetwise 1
Survival 1
Telepathy 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 11
Agent Law Enforcement Sergeant22
Psion Psi-Warrrior Knight34
Retired 09
 
Name Type Affinity Enmity Power Influence Species
Hubert Pinkerton Contact 3 0 2 3 Murrissi (M/26)
Roberta Ahern Ally 1 0 6 1 Dynchia (F/36)
Donnie Mccoy Contact 2 0 2 5 Swanfeh (M/23)
Donnie Mccoy gains in power.
Pamela Kelly Ally 3 0 4 0 Swanfeh (F/49)
Pamela Kelly is in desperate trouble and could use the character’s help.
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Voluntarily left Wanderer
2 22 Became a Agent (Law Enforcement) with the new title Rookie.
2 23 Rewarded for a successful mission.
2 26 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
3 26 Continued as Agent (Law Enforcement).
3 30 Encounter a Psionic institute.
3 30 Tested for psionic powers
3 30 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
4 30 Became a Psion (Psi-Warrrior) with the new title Psi-Soldier.
4 34 Psionic abilities make Melba McDonaugh uncomfortable to be around. One contact or ally becomes a rival.
4 34 Promoted to Psion (Psi-Warrrior) rank 1.
5 34 Continued as Psion (Psi-Warrrior).
5 37 Gain a contact outside of normal circles.
5 38 Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight.
6 38 Continued as Psion (Psi-Warrrior).
6 40 Pick up potentially useful information using Melba McDonaugh's psychic powers.
6 42 Promoted to Psion (Psi-Warrrior) rank 3.
7 42 Continued as Psion (Psi-Warrrior).
7 44 Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares.
8 44 Aging Crisis. Owe 30,000 for medical bills.
8 44 Retired at age 44.
8 44 Retired.
8 48 A romantic relationship ends badly. Gain a Rival or Enemy.
9 48 Aging Crisis. Owe 50,000 for medical bills.
9 49 A new romantic starts. Gain an Ally.
10 56 Gained a contact.
11 56 Aging Crisis. Owe 20,000 for medical bills.
11 60 A new romantic starts. Gain an Ally.
12 62 A romantic relationship ends badly. Gain a Rival or Enemy.
13 64 Aging Crisis. Owe 40,000 for medical bills.
13 66 Betrayal. Convert an Ally into a Rival or Enemy.
14 68 Aging Crisis. Owe 20,000 for medical bills.
14 71 Good fortune.
15 72 Aging Crisis. Owe 30,000 for medical bills.
15 73 Severely injured. Fully recovered. Owe 5,000 for medical bills.
16 76 Aging Crisis. Owe 20,000 for medical bills.
16 80 Betrayal. Convert an Ally into a Rival or Enemy.
17 80 Aging Crisis. Owe 20,000 for medical bills.
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