Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
19 |
Entered Merchant Academy with the Business curriculum. |
2 |
20 |
Spent the college years partying. |
2 |
23 |
Graduated. |
3 |
23 |
Became a Merchant (Broker). |
3 |
23 |
Promoted to Merchant (Broker) rank 1. |
3 |
24 |
Embroiled in legal trouble. |
3 |
27 |
Promoted to Merchant (Broker) rank 2. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
30 |
Smuggle illegal items onto a planet. |
4 |
31 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
33 |
Make an unexpected connection outside Mellie Graves's normal circles. Gain a Contact. |
5 |
35 |
Promoted to Merchant (Broker) rank 4. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
36 |
A new romantic starts. Gain an Ally. |
6 |
39 |
Promoted to Merchant (Broker) rank 5. |
7 |
39 |
Continued as Merchant (Broker). |
7 |
43 |
Given advanced training in a specialist field |
7 |
43 |
Promoted to Merchant (Broker) rank 6. |
8 |
43 |
Continued as Merchant (Broker). |
8 |
46 |
Risk Mellie Graves's fortune on a possibility lucrative deal and win. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Became a Agent (Corporate Agent). |
9 |
51 |
Rewarded for a successful mission. |
9 |
51 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
10 |
51 |
Continued as Agent (Corporate Agent). |
10 |
55 |
Uncover a major conspiracy against Mellie Graves's employers. |
10 |
55 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
11 |
55 |
Continued as Agent (Corporate Agent). |
11 |
57 |
Given specialist training in vehicles. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Agent (Corporate Agent). |
12 |
62 |
Uncover a major conspiracy against Mellie Graves's employers. |
12 |
63 |
Promoted to Agent (Corporate Agent) rank 3. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Continued as Agent (Corporate Agent). |
13 |
65 |
Mellie Graves's work ends up coming home with Mellie Graves, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
14 |
69 |
Mellie Graves retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
Continued as Believer (Mainstream Believer). |
15 |
71 |
A notable academic consults with Mellie Graves about a publication or documentary he is working on. Gain a Contact in academia. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
Continued as Believer (Mainstream Believer). |
16 |
75 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
16 |
77 |
Forced to muster out. |
17 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |