Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
21 |
Assigned to a peacekeeping role. |
1 |
22 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Infantry). |
2 |
23 |
Assigned to an urbanised planet torn by war. |
2 |
26 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
3 |
26 |
Continued as Army (Infantry). |
3 |
28 |
Thrown into a brutal ground war |
3 |
30 |
Promoted to Army (Infantry) rank 3 with the new title Lance Sergeant. |
4 |
30 |
Continued as Army (Infantry). |
4 |
31 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
31 |
Gain rebels as Enemy |
5 |
31 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
32 |
Vessel participates in a diplomatic mission. |
5 |
35 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
35 |
Continued as Navy (Engineer/Gunner). |
6 |
36 |
Vessel participates in a notable military engagement. |
6 |
39 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
39 |
Continued as Navy (Engineer/Gunner). |
7 |
43 |
Vessel participates in a diplomatic mission. |
7 |
43 |
Gain a contact. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Failed to qualify for Pirate (Rogue). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Scout (Surveyor). |
8 |
46 |
Mellie Hotty's ship is damaged, and Mellie Hotty have to hitch-hike Mellie Hotty's way back across the stars to the nearest scout base. |
8 |
46 |
Gain 5 Contacts. Gain 3 Enemies. |
9 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
50 |
A good deal ensures Mellie Hotty is living the high life for a few years. |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
51 |
Make an unexpected connection outside Mellie Hotty's normal circles. Gain a Contact. |
10 |
54 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Continued as Merchant (Merchant Marine). |
11 |
58 |
A sudden war destroys Mellie Hotty's trade routes and contacts, forcing Mellie Hotty to flee that region of space. |
11 |
58 |
Gain rebels as Enemy |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
61 |
A new romantic starts. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Continued as Believer (Mainstream Believer). |
13 |
63 |
Mellie Hotty is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
Continued as Believer (Mainstream Believer). |
14 |
69 |
Mellie Hotty is chosen to represent Mellie Hotty's faith in a vid show or other highly public forum. |
14 |
70 |
Forced to continue current assignment. |
14 |
70 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Continued as Believer (Mainstream Believer). |
15 |
72 |
Mellie Hotty accepted an offer of inducements to betray Mellie Hotty's faith. Gain 630,000 in cash. |
15 |
74 |
Forced to muster out. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
Retired. |
16 |
78 |
Birth or Death involving a family member or close friend. |
17 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |