Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
25 |
Became a Rogue (Thief). |
3 |
28 |
Betrayed by a friend. One of Metta Jennings's Contacts or Allies betrays Metta Jennings, ending Metta Jennings's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Merchant (Free Trader). |
4 |
32 |
A sudden war destroys Metta Jennings's trade routes and contacts, forcing Metta Jennings to flee that region of space. |
4 |
32 |
Gain rebels as Enemy |
5 |
32 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
34 |
Someone more charismatic but less devout than Metta Jennings has become Metta Jennings's superior. |
6 |
36 |
Continued as Believer (Holy Warrior). |
6 |
38 |
Opponents of Metta Jennings's belief system ambush Metta Jennings. |
6 |
38 |
Nearly killed. Owe 35,000 for medical bills. |
7 |
38 |
Returned to Drifter (Wanderer). |
7 |
40 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
8 |
40 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
8 |
44 |
Metta Jennings retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
44 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
44 |
Voluntarily left Mainstream Believer |
9 |
44 |
Switched to Drifter (Scavenger). |
9 |
45 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
10 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Retired. |
10 |
48 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Good fortune. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
Moved to a new world. |
17 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |