Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Established a network of contacts. Gain 3 contacts. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Go undercover to investigate an enemy. |
2 |
23 |
Backstab a fellow rogue for personal gain. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Voluntarily left Intelligence |
3 |
26 |
Became a Navy (Flight) with the new title Crewman. |
3 |
30 |
Minna Mccoy foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Commissioned in Navy (Flight) with the new title Ensign. |
3 |
30 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
30 |
Continued as Navy (Flight). |
4 |
31 |
Advanced training in a specialist field. |
4 |
34 |
Forced to continue current assignment |
4 |
34 |
Promoted to Navy (Flight) officer rank 3 with the new title Lieutenant. |
5 |
34 |
Continued as Navy (Flight). |
5 |
36 |
Vessel participates in a notable military engagement. |
5 |
38 |
Promoted to Navy (Flight) officer rank 4 with the new title Commander. |
6 |
38 |
Continued as Navy (Flight). |
6 |
40 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Navy (Flight) officer rank 5 with the new title Captain. |
7 |
42 |
Continued as Navy (Flight). |
7 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
53 |
Make an unexpected connection outside Minna Mccoy's normal circles. Gain a Contact. |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
56 |
Moved to a new world. |
11 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
A sudden war destroys Minna Mccoy's trade routes and contacts, forcing Minna Mccoy to flee that region of space. |
11 |
59 |
Gain rebels as Enemy |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
61 |
Minna Mccoy retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
63 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Continued as Believer (Missionary/Humanitarian). |
13 |
67 |
Minna Mccoy faith enjoys an explosion of popularity largely thanks to Minna Mccoy's efforts. |
13 |
67 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
13 |
67 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Continued as Believer (Missionary/Humanitarian). |
14 |
68 |
Good fortune |
14 |
71 |
Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
Continued as Believer (Missionary/Humanitarian). |
15 |
75 |
Minna Mccoy come into conflict with a splinter group Minna Mccoy's own religion which maintains Minna Mccoy's version is the wrong one. Gain 2 Rivals. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
Retired. |
16 |
79 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |