Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Dropped out of military academy. |
2 |
19 |
Became a Army (Cavalry) with the new title Private. |
2 |
22 |
Commanding officer takes an interest in Minta McLusky's career. |
2 |
23 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
3 |
23 |
Continued as Army (Cavalry). |
3 |
25 |
Minta McLusky is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
27 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
4 |
27 |
Continued as Army (Cavalry). |
4 |
30 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
30 |
Gain rebels as Enemy |
5 |
30 |
Became a Agent (Intelligence). |
5 |
34 |
Go undercover to investigate an enemy. |
5 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
34 |
Continued as Agent (Intelligence). |
6 |
37 |
Rewarded for a successful mission. |
6 |
38 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
38 |
Continued as Agent (Intelligence). |
7 |
39 |
Minta McLusky went above and beyond the call of duty. |
8 |
42 |
Continued as Agent (Intelligence). |
8 |
46 |
Minta McLusky's work ends up coming home with Minta McLusky, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
46 |
Became a Citizen (Colonist). |
9 |
48 |
Minta McLusky's business expands, Minta McLusky's corporation grows, or the colony thrives. |
9 |
50 |
Promoted to Citizen (Colonist) rank 1. |
10 |
50 |
Continued as Citizen (Colonist). |
10 |
51 |
Hard times caused by a lack of interstellar trade costs Minta McLusky Minta McLusky's job. |
10 |
54 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
11 |
54 |
Continued as Citizen (Colonist). |
11 |
56 |
Minta McLusky's business expands, Minta McLusky's corporation grows, or the colony thrives. |
11 |
58 |
Promoted to Citizen (Colonist) rank 3. |
12 |
58 |
Continued as Citizen (Colonist). |
12 |
61 |
Spent time maintaining and using heavy vehicles. |
12 |
62 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Continued as Citizen (Colonist). |
13 |
65 |
A revolution, attack or other unusual event throws Minta McLusky's life into chaos, forcing Minta McLusky to leave the planet. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
69 |
Minta McLusky faith is shaken. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
Continued as Believer (Holy Warrior). |
15 |
71 |
Minta McLusky have been following false teachings! |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
71 |
Retired. |
16 |
75 |
A new romantic starts. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |