Retired Initiate Myrtie Steward  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Solomani, Imperium 80 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 3 (-1)None111773
Inviting smile
 
Skills
Admin 0
Art (Creative) 0
Broker 2
Diplomat 0
Drive 0
Electronics 0
Gun Combat (Archaic) 1
Investigate 1
Mechanic 0
Medic 0
Persuade 0
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 1
Stealth 0
Steward 0
Streetwise 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 01
Rogue Pirate Lackey01
Merchant Merchant Marine Crewman01
Drifter Barbarian 02
Citizen Corporate 01
Believer Holy Warrior Hopeful01
Drifter Wanderer 01
Believer Mainstream Believer Initiate12
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Lizzie Conray Enemy 0 1 3 5 Cassilldan (F/22)
Thedztolksou Daegzarzta Rroekh Rival 1 2 2 1 Vargr, Imperium (F/29)
Johnni Brieris Rival 1 1 3 0 Dolphin, Imperium (M/33)
Relationship altered.
Johnni Brieris is diminished in both power and influence.
Johnni Brieris is missing under suspicious circumstances.
Coleman Alvarez Rival 1 2 0 3 Thaggeshi (M/68)
Harriet Hudson Contact 2 1 1 2 Solomani, Imperium (F/64)
Harriet Hudson's influence is diminished.
Brandie Chapman Ally 1 0 0 0 Solomani, Imperium (F/77)
Ouida Duffey Ally 6 0 0 1 Solomani, Imperium (F/23)
Ouida Duffey gains in influence.
 
Term Age History
1 18 Became a Merchant (Broker).
1 22 A sudden war destroys Myrtie Steward's trade routes and contacts, forcing Myrtie Steward to flee that region of space.
1 22 Gain rebels as Enemy
2 22 Became a Rogue (Pirate) with the new title Lackey.
2 24 Betrayed by a friend. One of Myrtie Steward's Contacts or Allies betrays Myrtie Steward, ending Myrtie Steward's career. That Contact or Ally becomes a Rival or Enemy.
3 24 Switched to Merchant (Merchant Marine) with the new title Crewman.
3 27 Risk Myrtie Steward's fortune on a possibility lucrative deal and win.
4 28 Voluntarily left Merchant Marine
4 28 Failed to qualify for Artist (Entertainer).
4 28 Became a Drifter (Barbarian).
4 30 Attempted a risky adventure and was injured.
4 30 Scarred. Fully recovered. Owe 5,000 for medical bills.
5 32 Continued as Drifter (Barbarian).
5 33 Severely injured. Owe 5,000 for medical bills.
6 33 Became a Citizen (Corporate).
6 37 Severely injured. Fully recovered. Owe 2,500 for medical bills.
7 37 Became a Believer (Holy Warrior) with the new title Hopeful.
7 41 Myrtie Steward come into conflict with a splinter group Myrtie Steward's own religion which maintains Myrtie Steward's version is the wrong one. Gain 2 Rivals.
8 41 Switched to Drifter (Wanderer).
9 45 Voluntarily left Wanderer
9 45 Switched to Believer (Mainstream Believer) with the new title Lay Person.
9 49 Myrtie Steward retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 49 Continued as Believer (Mainstream Believer).
10 52 Myrtie Steward accepted an offer of inducements to betray Myrtie Steward's faith. Gain 610,000 in cash.
10 53 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
11 53 Aging Crisis. Owe 40,000 for medical bills.
11 53 Retired at age 53.
11 53 Retired.
11 57 Encounter a Psionic institute.
11 57 Tested for psionic powers
12 57 Aging Crisis. Owe 50,000 for medical bills.
12 58 A romantic relationship ends badly. Gain a Rival or Enemy.
13 61 Aging Crisis. Owe 60,000 for medical bills.
13 62 Gained a contact.
14 65 Aging Crisis. Owe 20,000 for medical bills.
14 67 A new romantic starts. Gain an Ally.
15 69 Aging Crisis. Owe 20,000 for medical bills.
15 73 Accused of a crime.
16 73 Aging Crisis. Owe 40,000 for medical bills.
16 77 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 77 Aging Crisis. Owe 40,000 for medical bills.
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