Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
20 |
Myrtie Walker aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
2 |
20 |
Failed to qualify for Worker (Citizen). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
23 |
Nearly killed. Owe 30,000 for medical bills. |
3 |
23 |
Became a Rogue (Enforcer). |
3 |
25 |
Nearly killed. Owe 12,500 for medical bills. |
4 |
25 |
Became a Citizen (Worker). |
4 |
26 |
Spent time maintaining and using heavy vehicles. |
5 |
29 |
Continued as Citizen (Worker). |
5 |
33 |
Myrtie Walker learn something Myrtie Walker should not have – a corporate secret, a political scandal – which Myrtie Walker can profit from illegally. |
6 |
33 |
Continued as Citizen (Worker). |
6 |
37 |
Myrtie Walker is rewarded for Myrtie Walker's diligence or cunning. |
6 |
37 |
Promoted to Citizen (Worker) rank 1. |
7 |
37 |
Continued as Citizen (Worker). |
7 |
40 |
Good fortune |
7 |
41 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
8 |
41 |
Voluntarily left Worker |
8 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
43 |
Given advanced training in a specialist field |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
A series of bad deals and decisions force Myrtie Walker into bankruptcy. Myrtie Walker salvages what Myrtie Walker can. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
10 |
50 |
A new romantic starts. Gain an Ally. |
10 |
53 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Continued as Believer (Mainstream Believer). |
11 |
55 |
Someone more charismatic but less devout than Myrtie Walker has become Myrtie Walker's superior. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Continued as Believer (Mainstream Believer). |
12 |
58 |
Myrtie Walker refuse to secretly provide religious rites for a dying leader or noble, because they do not share Myrtie Walker's faith. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Continued as Believer (Mainstream Believer). |
13 |
65 |
Myrtie Walker refused an offer of inducements to betray Myrtie Walker's faith. Gain 1 enemies. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
Continued as Believer (Mainstream Believer). |
14 |
67 |
Myrtie Walker retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
Continued as Believer (Mainstream Believer). |
15 |
73 |
Someone more charismatic but less devout than Myrtie Walker has become Myrtie Walker's superior. |
15 |
73 |
Forced to muster out. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
Retired. |
16 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |