Retired Technician Myrtie Walker  

Species Age Sex Str Dex End Int Edu SocUPP
Darrian, Imperium 80 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 7 (0) 4 (-1)111374
No-nonsense, Average
 
Skills
Admin 0
Deception 1
Diplomat 0
Electronics (Computers) 1
Engineer (J-drive) 2
Mechanic 1
Persuade 1
Profession (Hostile Environment/Contaminent) 1
Profession (Worker/Religion) 1
Profession (Freeloader/Security) 1
Profession (Sports/Track & Field) 1
Science (Space Sciences/Astronomy) 1
Science (Social Sciences/Belief) 2
Steward 1
Streetwise 1
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Junior Project Worker01
Drifter Scavenger 01
Rogue Enforcer 01
Citizen Worker Technician24
Merchant Merchant Marine Senior Crewman12
Believer Mainstream Believer Initiate16
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Leslie Twaddle Enemy 0 6 3 1 Humaniti (F/61)
Luisa Jemmy Ally 4 0 3 2 Darrian, Imperium (F/80)
Nannie McRoddon Enemy 0 2 0 4 Darrian, Imperium (F/79)
Nannie McRoddon is found or reported dead.
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 20 Myrtie Walker aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
2 20 Failed to qualify for Worker (Citizen).
2 20 Became a Drifter (Scavenger).
2 23 Nearly killed. Owe 30,000 for medical bills.
3 23 Became a Rogue (Enforcer).
3 25 Nearly killed. Owe 12,500 for medical bills.
4 25 Became a Citizen (Worker).
4 26 Spent time maintaining and using heavy vehicles.
5 29 Continued as Citizen (Worker).
5 33 Myrtie Walker learn something Myrtie Walker should not have – a corporate secret, a political scandal – which Myrtie Walker can profit from illegally.
6 33 Continued as Citizen (Worker).
6 37 Myrtie Walker is rewarded for Myrtie Walker's diligence or cunning.
6 37 Promoted to Citizen (Worker) rank 1.
7 37 Continued as Citizen (Worker).
7 40 Good fortune
7 41 Promoted to Citizen (Worker) rank 2 with the new title Technician.
8 41 Voluntarily left Worker
8 41 Became a Merchant (Merchant Marine) with the new title Crewman.
8 43 Given advanced training in a specialist field
8 45 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 45 Aging Crisis. Owe 40,000 for medical bills.
9 45 Retired at age 45.
9 45 Continued as Merchant (Merchant Marine).
9 49 A series of bad deals and decisions force Myrtie Walker into bankruptcy. Myrtie Walker salvages what Myrtie Walker can.
10 49 Aging Crisis. Owe 20,000 for medical bills.
10 49 Switched to Believer (Mainstream Believer) with the new title Lay Person.
10 50 A new romantic starts. Gain an Ally.
10 53 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
11 53 Aging Crisis. Owe 10,000 for medical bills.
11 53 Continued as Believer (Mainstream Believer).
11 55 Someone more charismatic but less devout than Myrtie Walker has become Myrtie Walker's superior.
12 57 Aging Crisis. Owe 50,000 for medical bills.
12 57 Continued as Believer (Mainstream Believer).
12 58 Myrtie Walker refuse to secretly provide religious rites for a dying leader or noble, because they do not share Myrtie Walker's faith.
13 61 Aging Crisis. Owe 10,000 for medical bills.
13 61 Continued as Believer (Mainstream Believer).
13 65 Myrtie Walker refused an offer of inducements to betray Myrtie Walker's faith. Gain 1 enemies.
14 65 Aging Crisis. Owe 40,000 for medical bills.
14 65 Continued as Believer (Mainstream Believer).
14 67 Myrtie Walker retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
15 69 Aging Crisis. Owe 30,000 for medical bills.
15 69 Continued as Believer (Mainstream Believer).
15 73 Someone more charismatic but less devout than Myrtie Walker has become Myrtie Walker's superior.
15 73 Forced to muster out.
16 73 Aging Crisis. Owe 50,000 for medical bills.
16 73 Retired.
16 77 Betrayal. Convert an Ally into a Rival or Enemy.
17 77 Aging Crisis. Owe 60,000 for medical bills.
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