Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
21 |
Good fortune |
2 |
22 |
Voluntarily left Mainstream Believer |
2 |
22 |
Became a Agent (Intelligence). |
2 |
26 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Hard times caused by a lack of interstellar trade costs Nannie Hunt's job. |
4 |
27 |
Became a Rogue (Thief). |
4 |
30 |
Backstab a fellow rogue for personal gain. |
4 |
31 |
Promoted to Rogue (Thief) rank 1. |
5 |
31 |
Continued as Rogue (Thief). |
5 |
35 |
Crime pays off. Gain victim as Enemy. |
5 |
35 |
Forced to continue current assignment. |
5 |
35 |
Promoted to Rogue (Thief) rank 2. |
6 |
35 |
Continued as Rogue (Thief). |
6 |
38 |
Betrayed by a friend. One of Nannie Hunt's Contacts or Allies betrays Nannie Hunt, ending Nannie Hunt's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Entertainer (Artist). |
7 |
42 |
One of Nannie Hunt's pieces of art is stolen, and the investigation brings Nannie Hunt into the criminal underworld. |
8 |
42 |
Voluntarily left Artist |
8 |
42 |
Became a Drifter (Barbarian). |
8 |
44 |
Attempted a risky adventure and was injured. |
8 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
46 |
Continued as Drifter (Barbarian). |
9 |
47 |
Nannie Hunt do not know what happened to Nannie Hunt. There is a gap in Nannie Hunt's memory. |
10 |
47 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
51 |
Nannie Hunt come into conflict with a splinter group Nannie Hunt's own religion which maintains Nannie Hunt's version is the wrong one. Gain 2 Rivals. |
11 |
51 |
Switched to Drifter (Wanderer). |
11 |
54 |
Victim of a crime |
11 |
55 |
Forced to continue current assignment. |
11 |
55 |
Promoted to Drifter (Wanderer) rank 1. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Continued as Drifter (Wanderer). |
12 |
57 |
Encounter a Psionic institute. |
12 |
57 |
Tested for psionic powers |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
Continued as Drifter (Wanderer). |
13 |
61 |
Betrayed by a friend. One of Nannie Hunt's Contacts or Allies betrays Nannie Hunt, ending Nannie Hunt's career. That Contact or Ally becomes a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
61 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
14 |
63 |
Nannie Hunt come into conflict with a splinter group Nannie Hunt's own religion which maintains Nannie Hunt's version is the wrong one. Gain 1 Rivals. |
15 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
63 |
Retired. |
15 |
67 |
Moved to a new world. |
16 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
71 |
A new romantic starts. Gain an Ally. |
17 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
72 |
Birth or Death involving a family member or close friend. |
18 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |