Retired 3rd Officer Natalie Stanway  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 80 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 6 (0) 3 (-1)111663
Reactionary, Guilty, Foul
 
Skills
Admin 1
Athletics 0
Broker 2
Carouse 1
Drive 0
Electronics 0
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Persuade 2
Pilot 0
Profession (Sports/Racquet Sports) 1
Profession (Worker/Religion) 1
Seafarer 0
Steward 2
Vacc Suit 3
CareerAssignmentTitleRankTerms
Merchant Broker 14
Scout Surveyor 01
Merchant Merchant Marine 3rd Officer36
Believer Missionary/Humanitarian Team Leader21
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Jared Anderson Ally 3 6 2 3 Azhanti (M/31)
Jared Anderson gained power at the expense of a third party who now blames the character.
Very bad falling out.
Jared Anderson fell on hard times.
Noah Herrera Contact 1 1 3 2 Azhanti (M/13)
Noah Herrera is in desperate trouble and could use the character’s help.
Lilla Jimenez Contact 2 1 0 2 Azhanti (F/20)
Troy Hennessy Contact 3 2 3 4 Iltharan (M/65)
George Commins Enemy 0 2 1 1 Lancian (M/20)
Sid Forrest Contact 3 2 1 0 Traltar (M/49)
Alverta Ames Ally 3 0 5 5 Azhanti (F/32)
Celeste Dunn Enemy 0 3 1 3 Azhanti (F/49)
Celeste Dunn has life-changing event that creates new responsibilities.
 
Term Age History
1 18 Became a Merchant (Broker).
1 19 Befriend a useful ally in one sphere. Gain an Ally.
1 22 Promoted to Merchant (Broker) rank 1.
2 22 Continued as Merchant (Broker).
2 26 Given advanced training in a specialist field
3 26 Continued as Merchant (Broker).
3 29 Make an unexpected connection outside Natalie Stanway's normal circles. Gain a Contact.
4 30 Continued as Merchant (Broker).
4 32 Make an unexpected connection outside Natalie Stanway's normal circles. Gain a Contact.
4 34 Forced to muster out.
5 34 Became a Scout (Surveyor).
5 38 Psychologically damaged by Natalie Stanway's time in the scouts.
6 38 Failed to qualify for Law Enforcement (Agent).
6 38 Submitted to the draft.
6 38 Switched to Merchant (Merchant Marine) with the new title Crewman.
6 42 Gained a contact.
7 42 Continued as Merchant (Merchant Marine).
7 43 Make an unexpected connection outside Natalie Stanway's normal circles. Gain a Contact.
8 46 Continued as Merchant (Merchant Marine).
8 49 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
9 50 Aging Crisis. Owe 60,000 for medical bills.
9 50 Retired at age 50.
9 50 Continued as Merchant (Merchant Marine).
9 54 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
10 54 Aging Crisis. Owe 60,000 for medical bills.
10 54 Continued as Merchant (Merchant Marine).
10 56 Embroiled in legal trouble.
10 58 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
11 58 Aging Crisis. Owe 20,000 for medical bills.
11 58 Continued as Merchant (Merchant Marine).
11 59 Make an unexpected connection outside Natalie Stanway's normal circles. Gain a Contact.
11 62 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
12 62 Aging Crisis. Owe 50,000 for medical bills.
12 62 Voluntarily left Merchant Marine
12 62 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 65 Natalie Stanway faith enjoys an explosion of popularity largely thanks to Natalie Stanway's efforts.
12 65 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 66 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
13 66 Aging Crisis. Owe 30,000 for medical bills.
13 66 Voluntarily left Missionary/Humanitarian
13 66 Retired.
13 68 Moved to a new world.
14 70 Aging Crisis. Owe 60,000 for medical bills.
14 71 Find Ancient Technology.
15 74 Aging Crisis. Owe 30,000 for medical bills.
15 76 A new romantic starts. Gain an Ally.
16 78 Aging Crisis. Owe 60,000 for medical bills.
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