Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Broker). |
2 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
24 |
Make an unexpected connection outside Nova Bennett's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Nova Bennett's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
30 |
Nova Bennett's work ends up coming home with Nova Bennett, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
31 |
Nova Bennett do not know what happened to Nova Bennett. There is a gap in Nova Bennett's memory. |
6 |
31 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
33 |
Advanced training in a specialist field. |
6 |
35 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
7 |
35 |
Attempted to change assignments. |
7 |
35 |
Failed to qualify for Engineer/Gunner (Navy). |
7 |
35 |
Continued as Navy (Line/Crew). |
7 |
39 |
Moved to a new world. |
7 |
39 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
8 |
39 |
Voluntarily left Line/Crew |
8 |
39 |
Became a Citizen (Worker). |
8 |
41 |
Nova Bennett befriend a superior in the corporation or the colony. |
8 |
43 |
Promoted to Citizen (Worker) rank 1. |
9 |
43 |
Continued as Citizen (Worker). |
9 |
44 |
Nova Bennett's business expands, Nova Bennett's corporation grows, or the colony thrives. |
9 |
47 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
10 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Voluntarily left Worker |
10 |
47 |
Retired. |
10 |
48 |
A new romantic starts. Gain an Ally. |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Good fortune. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Birth or Death involving a family member or close friend. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
72 |
A new romantic starts. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
79 |
Gained a contact. |
18 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |