Retired 2nd Officer Osie Scott  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 80 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 8 (0) 7 (0)111787
Jumpy, Open to change
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 1
Deception 2
Drive 0
Electronics (Sensors) 1
Engineer 0
Flyer (Grav) 1
Gambler 3
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Investigate 2
Language (Floriani (Florian League)) 1
Mechanic 1
Medic 0
Melee (Blade) 1
Persuade 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Recon 1
Stealth 1
Streetwise 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Intelligence Special Agent46
Rogue Thief 12
Merchant Merchant Marine 2nd Officer46
Scout Explorer 01
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Donna Hoffman Contact 3 1 1 2 Kargol (F/38)
Donna Hoffman is a questionable figure such as a criminal, pirate or disgraced noble.
Gena White Contact 0 0 2 0 Kargol (F/52)
Gena White gains in power.
Bessie Hughes Ally 1 0 0 4 Kargol (M/41)
Brad Evans Enemy 0 0 6 0 Kargol (M/39)
Brad Evans is particularly unusual, such as an artificial intelligence or very alien being.
 
Term Age History
1 18 Became a Agent (Intelligence).
1 22 Osie Scott went above and beyond the call of duty.
1 22 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
2 22 Continued as Agent (Intelligence).
2 25 Established a network of contacts. Gain 2 contacts.
2 26 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
3 26 Continued as Agent (Intelligence).
3 27 A new romantic starts. Gain an Ally.
4 30 Continued as Agent (Intelligence).
4 32 Osie Scott's work ends up coming home with Osie Scott, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4 34 Promoted to Agent (Intelligence) rank 3.
5 34 Continued as Agent (Intelligence).
5 36 Osie Scott went above and beyond the call of duty.
5 38 Promoted to Agent (Intelligence) rank 4 with the new title Special Agent.
6 38 Continued as Agent (Intelligence).
6 41 Accepted a deal with criminal or other figure under investigation.
7 41 Became a Rogue (Thief).
7 45 Involved in a feud with a rival criminal organization.
8 45 Continued as Rogue (Thief).
8 47 Involved in the planning of an impressive heist.
8 49 Promoted to Rogue (Thief) rank 1.
9 49 Voluntarily left Thief
9 49 Entered Merchant Academy with the Shipboard curriculum.
9 50 Gained a contact.
9 53 Graduated.
10 53 Became a Merchant (Merchant Marine) with the new title Crewman.
10 53 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
10 56 A sudden war destroys Osie Scott's trade routes and contacts, forcing Osie Scott to flee that region of space.
10 56 Gain rebels as Enemy
11 56 Became a Scout (Explorer).
11 58 Osie Scott have no idea what happened to Osie Scott – they found Osie Scott's ship drifting on the fringes of friendly space.
12 58 Failed to qualify for Artist (Entertainer).
12 58 Submitted to the draft.
12 58 Returned to Merchant (Merchant Marine).
12 62 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
13 62 Aging Crisis. Owe 20,000 for medical bills.
13 62 Retired at age 62.
13 62 Continued as Merchant (Merchant Marine).
13 65 Embroiled in legal trouble.
13 66 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
14 66 Aging Crisis. Owe 50,000 for medical bills.
14 66 Continued as Merchant (Merchant Marine).
15 70 Aging Crisis. Owe 40,000 for medical bills.
15 70 Continued as Merchant (Merchant Marine).
15 73 Risk Osie Scott's fortune on a possibility lucrative deal and win.
15 74 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
16 74 Aging Crisis. Owe 50,000 for medical bills.
16 74 Continued as Merchant (Merchant Marine).
16 75 Good fortune
16 78 Forced to muster out.
17 78 Aging Crisis. Owe 10,000 for medical bills.
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