Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Ottie Boyd spend months in the dangerous criminal underworld. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
26 |
Ottie Boyd spend months in the dangerous criminal underworld. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
29 |
A police detective or rival criminal forces Ottie Boyd to flee and vows to hunt Ottie Boyd down. Gain an Enemy. |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
31 |
Spend time with an alien race. Gain a contact. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Continued as Drifter (Wanderer). |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
38 |
Offered job by a patron. Now owe him a favor. |
7 |
41 |
Failed to qualify for Marine Support (Marine). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
45 |
Make an unexpected connection outside Ottie Boyd's normal circles. Gain a Contact. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Given advanced training in a specialist field |
9 |
53 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
Ottie Boyd's ship or starport is destroyed by criminals. Gain them as an Enemy. |
11 |
55 |
Switched to Drifter (Scavenger). |
11 |
59 |
Promoted to Drifter (Scavenger) rank 1. |
12 |
59 |
Voluntarily left Scavenger |
12 |
59 |
Became a Scout (Courier). |
12 |
63 |
Nearly killed. Owe 7,500 for medical bills. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
66 |
Ottie Boyd come into conflict with a splinter group Ottie Boyd's own religion which maintains Ottie Boyd's version is the wrong one. Gain 3 Rivals. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Retired. |
14 |
67 |
Good fortune. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |